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ParaEngine::CViewportManager Class Reference

manager multiple viewport More...

#include <ViewportManager.h>

Inheritance diagram for ParaEngine::CViewportManager:
ParaEngine::IAttributeFields ParaEngine::IObject ParaEngine::CRefCounted

Public Member Functions

 ATTRIBUTE_DEFINE_CLASS (CViewportManager)
 
virtual int InstallFields (CAttributeClass *pClass, bool bOverride)
 this class should be implemented if one wants to add new attribute. More...
 
virtual IAttributeFieldsGetChildAttributeObject (const std::string &sName)
 get attribute by child object. More...
 
virtual int GetChildAttributeObjectCount (int nColumnIndex=0)
 get the number of child objects (row count) in the given column. More...
 
virtual IAttributeFieldsGetChildAttributeObject (int nRowIndex, int nColumnIndex=0)
 
void UpdateViewport (int nBackbufferWidth, int nBackbufferHeight)
 call this function when the window size and screen back buffer size is changed
 
HRESULT Render (double dTimeDelta, int nPipelineOrder)
 render all view ports
 
void GetPointOnViewport (int &x, int &y, int *pWidth, int *pHeight)
 
CViewportGetViewportByPoint (int x, int y)
 
void SetLayout (VIEWPORT_LAYOUT nLayout, CSceneObject *pMainScene=NULL, CGUIRoot *pGUIRoot=NULL)
 set default view layout
 
VIEWPORT_LAYOUT GetLayout ()
 
void UpdateLayout ()
 just in case the size changed. More...
 
int GetViewportCount ()
 
void SetViewportCount (int nCount)
 
void GetCurrentViewport (ParaViewport &out)
 get current viewport
 
CViewportCreateGetViewPort (int nIndex=1)
 add view port More...
 
CViewportGetActiveViewPort ()
 
void SetActiveViewPortIndex (int val)
 
void SetActiveViewPort (CViewport *pViewport)
 
void DeleteViewPort (int nIndex=0)
 
void Cleanup ()
 
int GetWidth () const
 
int GetHeight () const
 
void ApplyViewport ()
 
int getCurrentFrameNumber () const
 
- Public Member Functions inherited from ParaEngine::IAttributeFields
virtual int GetAttributeClassID ()
 attribute class ID should be identical, unless one knows how overriding rules work. More...
 
virtual const char * GetAttributeClassName ()
 a static string, describing the attribute class object's name
 
virtual const char * GetAttributeClassDescription ()
 a static string, describing the attribute class object
 
virtual int GetChildAttributeColumnCount ()
 we support multi-dimensional child object. More...
 
 ATTRIBUTE_METHOD1 (IAttributeFields, GetName_s, const char **)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, SetName_s, const char *)
 
 ATTRIBUTE_METHOD (IAttributeFields, PrintObject_s)
 
 ATTRIBUTE_METHOD (IAttributeFields, AddRef_s)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, GetRefCount_s, int *)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, SetTime_s, int)
 
 ATTRIBUTE_METHOD1 (IAttributeFields, GetTime_s, int *)
 
 ATTRIBUTE_METHOD (IAttributeFields, Release_s)
 
virtual const std::string & GetIdentifier ()
 
virtual void SetIdentifier (const std::string &sID)
 
virtual bool IsModified ()
 whether some of the fields are modified.It is up to the implementation class to provide this functionality if necessary. More...
 
virtual void SetModified (bool bModified)
 set whether any field has been modified. More...
 
virtual bool ValidateFields ()
 validate all fields and return true if validation passed. More...
 
virtual string GetValidationMessage ()
 get the recent validation message due to the most recent call to ValidateFields()
 
virtual bool ResetField (int nFieldID)
 Reset the field to its initial or default value. More...
 
virtual bool InvokeEditor (int nFieldID, const std::string &sParameters)
 Invoke an (external) editor for a given field. More...
 
virtual bool AddChildAttributeObject (IAttributeFields *pChild, int nRowIndex=-1, int nColumnIndex=0)
 add child object. More...
 
virtual void * QueryObjectByName (const std::string &sObjectType)
 convert to object of a given type. More...
 
virtual void * QueryObject (int nObjectType)
 convert to object of a given type. More...
 
virtual int GetTime ()
 get the current local time in case it is animated in milli seconds frames. More...
 
virtual void SetTime (int nTime)
 
virtual CDynamicAttributeFieldGetDynamicField (const std::string &sName)
 Get a dynamic field with a given name. More...
 
virtual CDynamicAttributeFieldGetDynamicField (int nIndex)
 Get a dynamic field with a given index. More...
 
virtual const char * GetDynamicFieldNameByIndex (int nIndex)
 get field name by index
 
virtual int GetDynamicFieldCount ()
 how many dynamic field this object currently have. More...
 
virtual int SetDynamicField (const std::string &sName, const CVariable &value)
 set a dynamic field with a given name. More...
 
virtual int AddDynamicField (const std::string &sName, ATTRIBUTE_FIELDTYPE dwType)
 add dynamic field and return field index
 
virtual void RemoveAllDynamicFields ()
 remove all dynamic fields
 
virtual int SaveDynamicFieldsToString (std::string &output)
 save only text dynamic fields to fieldname = value text strings. More...
 
virtual int LoadDynamicFieldsFromString (const std::string &input)
 load only text dynamic fields from string More...
 
CAttributeClassGetAttributeClass ()
 get the main attribute class object. More...
 
void PrintObject ()
 print the content of this object to a text file at temp/doc/[ClassName].txt. More...
 
- Public Member Functions inherited from ParaEngine::IObject
virtual void Clone (IObject *obj) const
 Clone the object's contains to a pointer. More...
 
virtual IObjectClone () const
 Clone the object's contains and return a pointer to the newly created object. More...
 
virtual bool Equals (const IObject *obj) const
 Compare the object with another object. More...
 
virtual const ITypeGetType () const
 
virtual std::string ToString () const
 
WeakPtr_typeGetWeakReference ()
 get weak reference object. More...
 
virtual int ProcessObjectEvent (const ObjectEvent &event)
 this function is only used to backward compatibility of ParaObject:AddEvent() function. More...
 
- Public Member Functions inherited from ParaEngine::CRefCounted
void addref () const
 add reference count of the object. More...
 
bool delref () const
 decrease reference count of the object. More...
 
int GetRefCount () const
 get the reference count
 
virtual int Release ()
 
CRefCountedAddToAutoReleasePool ()
 addref and releases the ownership sometime soon automatically (usually at the end of the current frame). More...
 

Additional Inherited Members

- Public Types inherited from ParaEngine::IAttributeFields
typedef ParaEngine::weak_ptr< IObject, IAttributeFieldsWeakPtr_type
 
- Public Types inherited from ParaEngine::IObject
typedef ParaEngine::weak_ptr< IObjectWeakPtr_type
 
- Static Public Member Functions inherited from ParaEngine::IAttributeFields
static HRESULT GetAttributeClassID_s (IAttributeFields *cls, int *p1)
 
static HRESULT GetAttributeClassName_s (IAttributeFields *cls, const char **p1)
 
static bool OpenWithDefaultEditor (const char *sFilename, bool bWaitOnReturn=false)
 Open a given file with the default registered editor in the game engine. More...
 
- Protected Member Functions inherited from ParaEngine::IAttributeFields
virtual CAttributeClassCreateAttributeClass ()
 initialize fields
 
virtual CDynamicAttributesSetGetDynamicAttributes (bool bCreateIfNotExist=false)
 
- Protected Attributes inherited from ParaEngine::IObject
WeakPtr_type m_weak_reference
 
- Protected Attributes inherited from ParaEngine::CRefCounted
int m_refcount
 

Detailed Description

manager multiple viewport

Member Function Documentation

§ CreateGetViewPort()

CViewport * ParaEngine::CViewportManager::CreateGetViewPort ( int  nIndex = 1)

add view port

Parameters
nIndexusually 0 is the GUI root's viewport, 1 is the main 3d scene's viewport.

§ GetChildAttributeObject()

IAttributeFields * ParaEngine::CViewportManager::GetChildAttributeObject ( const std::string &  sName)
virtual

get attribute by child object.

used to iterate across the attribute field hierarchy.

Reimplemented from ParaEngine::IAttributeFields.

§ GetChildAttributeObjectCount()

int ParaEngine::CViewportManager::GetChildAttributeObjectCount ( int  nColumnIndex = 0)
virtual

get the number of child objects (row count) in the given column.

please note different columns can have different row count.

Reimplemented from ParaEngine::IAttributeFields.

§ GetPointOnViewport()

void ParaEngine::CViewportManager::GetPointOnViewport ( int &  x,
int &  y,
int *  pWidth,
int *  pHeight 
)
Parameters
x,y[in|out] a position on back buffer. If it is screen position, it should be multiplied by UI scaling.
pWidth,pHeightthe view port's size is returned.
Returns
true: if there is a point inside one of the viewports. otherwise false.

§ InstallFields()

int ParaEngine::CViewportManager::InstallFields ( CAttributeClass pClass,
bool  bOverride 
)
virtual

this class should be implemented if one wants to add new attribute.

This function is always called internally.

Reimplemented from ParaEngine::IAttributeFields.

§ UpdateLayout()

void ParaEngine::CViewportManager::UpdateLayout ( )

just in case the size changed.


The documentation for this class was generated from the following files: