8 class INPLActivationFile;
31 virtual const std::string&
GetName()
const = 0;
79 virtual int activate(
const char * sNPLFilename,
const char* sCode,
int nCodeLength=0,
int priority=2,
int reliability=4) = 0;
89 virtual NPLReturnCode
Activate_async(
const std::string & filepath,
const char *
code = NULL,
int nLength=0,
int priority=0) = 0;
92 virtual NPLReturnCode
ActivateLocal(
const char* filepath,
const char *
code = NULL,
int nLength=0,
int priority=0) = 0;
100 virtual NPLReturnCode
Activate_async(NPLMessage_ptr& msg,
int priority=0) = 0;
110 virtual NPLReturnCode
SendMessage(NPLMessage_ptr& msg,
int priority=0) = 0;
126 virtual void WriteLog(
const char* text,
int nTextLen=0,
int nLogType = 0) = 0;
145 virtual bool SetTimer(
int nIDEvent,
float fElapse,
const char* sNeuronFile) = 0;
154 virtual bool KillTimer(
int nIDEvent) = 0;
166 virtual bool ChangeTimer(
int nIDEvent,
int dueTime,
int period) = 0;
175 virtual void call(
const char * sNPLFilename,
const char* sCode,
int nCodeLength = 0) = 0;
virtual int activate(const char *sNPLFilename, const char *sCode, int nCodeLength=0, int priority=2, int reliability=4)=0
activate the specified file.
virtual NPLReturnCode SendMessage(NPLMessage_ptr &msg, int priority=0)=0
send a message to the current message queue.
virtual NPLReturnCode ActivateLocal(const char *filepath, const char *code=NULL, int nLength=0, int priority=0)=0
same as Activate_async, except that it is a short cut name.
define this to enable debugging of NPL code in visual studio
Definition: INPL.h:9
virtual void call(const char *sNPLFilename, const char *sCode, int nCodeLength=0)=0
synchronous function call
INPLRuntimeState interface for DLL interface.
Definition: INPLRuntimeState.h:27
virtual void RegisterFile(const char *sFilename, INPLActivationFile *pFileHandler=NULL)=0
function to register the a file handler in the current NPL state, so that it is callable from NPL scr...
same as NPLRuntimeStateType_NPL, but with externally set lua state
Definition: INPLRuntimeState.h:21
virtual bool ChangeTimer(int nIDEvent, int dueTime, int period)=0
Changes the start time and the interval between method invocations for a timer, using 32-bit signed i...
virtual void WriteLog(const char *text, int nTextLen=0, int nLogType=0)=0
write a log message
virtual int GetCurrentMsgLength()=0
get length of the current message
the default NPL runtime state, with all NPL and ParaEngine functions loaded. it will consume about 1M...
Definition: INPLRuntimeState.h:15
virtual const char * GetCurrentMsg()=0
get a pointer to the current message
virtual bool KillTimer(int nIDEvent)=0
Destroys the specified timer [thread safe].
Definition: inftrees.h:24
virtual NPLReturnCode Activate_async(const std::string &filepath, const char *code=NULL, int nLength=0, int priority=0)=0
activate the specified file in this runtime state.
Definition: INPLAcitvationFile.h:18
it consumes nothing. and is usually used with DLL plugins.
Definition: INPLRuntimeState.h:19
virtual INPLRuntime * GetNPLRuntime()=0
get the NPL runtime environment
NPL Runtime Environment interface.
Definition: INPLRuntime.h:30
virtual bool SetTimer(int nIDEvent, float fElapse, const char *sNeuronFile)=0
creates a timer with the specified time-out value [thread safe]
NPLRuntimeStateType
The types of CNPLRuntimeState.
Definition: INPLRuntimeState.h:12
the light-weighter NPL runtime state, with only NPL and very limited functions loaded.
Definition: INPLRuntimeState.h:17
virtual const std::string & GetName() const =0
return the name of this runtime state.