2 #include "ic/ParaDatabase.h" 3 #include ".\StringTable.h" 17 string DescTextAssetName;
59 ParaEngine::asset_ptr<ParaInfoCenter::DBEntity> m_pDataBase;
87 bool DeleteItemRecordByID(
int ID);
int ItemType
Kids Game Related Attribute.
Definition: ItemDBProvider.h:27
Definition: ItemDBProvider.h:49
different physics engine has different winding order.
Definition: EventBinding.h:32
stStringTableDbRecord Desc
Desc: text shown when mouse over the icon.
Definition: ItemDBProvider.h:23
string IconAssetName
Engine Asset Management Attribute.
Definition: ItemDBProvider.h:16
bool IsObtained
NOTE: IsObtained is a tag specify if player can build.
Definition: ItemDBProvider.h:29
__int64 ID
Common Attribute.
Definition: ItemDBProvider.h:12
string IconFilePath
UI Related Attribute.
Definition: ItemDBProvider.h:21
Definition: ItemDBProvider.h:7
int CostOrange
TODO: Change according to game design.
Definition: ItemDBProvider.h:34
string Reserved1
Reserved Attribute.
Definition: ItemDBProvider.h:39
Definition: StringTable.h:7
a single database file.
Definition: ICDBManager.h:39
int CostExperiencePt
TODO: if special item need cost exp and fruit.
Definition: ItemDBProvider.h:32