|
__int64 | ID |
| Common Attribute.
|
|
stStringTableDbRecord | ItemName |
|
string | IconAssetName |
| Engine Asset Management Attribute.
|
|
string | DescTextAssetName |
|
bool | IsGlobal |
|
string | IconFilePath |
| UI Related Attribute.
|
|
stStringTableDbRecord | Desc |
| Desc: text shown when mouse over the icon.
|
|
string | ModelFilePath |
|
int | ItemType |
| Kids Game Related Attribute.
|
|
bool | IsObtained |
| NOTE: IsObtained is a tag specify if player can build.
|
|
bool | IsUnique |
|
int | CostExperiencePt |
| TODO: if special item need cost exp and fruit.
|
|
int | CostOrange |
| TODO: Change according to game design.
|
|
int | CostApple |
|
int | CostPeach |
|
string | Reserved1 |
| Reserved Attribute.
|
|
string | Reserved2 |
|
string | Reserved3 |
|
string | Reserved4 |
|
string | Reserved5 |
|
The documentation for this struct was generated from the following file: