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__int64 | ID |
| | Common Attribute.
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| |
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stStringTableDbRecord | ItemName |
| |
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string | IconAssetName |
| | Engine Asset Management Attribute.
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| |
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string | DescTextAssetName |
| |
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bool | IsGlobal |
| |
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string | IconFilePath |
| | UI Related Attribute.
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stStringTableDbRecord | Desc |
| | Desc: text shown when mouse over the icon.
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string | ModelFilePath |
| |
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int | ItemType |
| | Kids Game Related Attribute.
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| |
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bool | IsObtained |
| | NOTE: IsObtained is a tag specify if player can build.
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bool | IsUnique |
| |
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int | CostExperiencePt |
| | TODO: if special item need cost exp and fruit.
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int | CostOrange |
| | TODO: Change according to game design.
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| |
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int | CostApple |
| |
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int | CostPeach |
| |
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string | Reserved1 |
| | Reserved Attribute.
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| |
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string | Reserved2 |
| |
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string | Reserved3 |
| |
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string | Reserved4 |
| |
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string | Reserved5 |
| |
The documentation for this struct was generated from the following file: