23 virtual int activate(
const char * sNPLFilename,
const char* sCode,
int nCodeLength);
25 virtual int StartService(
const char* pCommandLine);
27 virtual void StopService();
29 virtual void FrameMove(
float fElapsedTime);
35 virtual void SetGameLoop(
const char* scriptName);
38 virtual void SetGameLoopInterval(
float fInterval);
45 virtual void AddNPLCommand(
const char* sCommand,
int nLength=0);
48 std::string m_sGameloop;
51 float m_fGameloopInterval;
NPL root interface It can be used by plug-in dlls to access the NPL interface.
Definition: INPL.h:17
implementation of INPL
Definition: NPL_imp.h:16
define this to enable debugging of NPL code in visual studio
Definition: INPL.h:9
different physics engine has different winding order.
Definition: EventBinding.h:32
NPL Runtime Environment interface.
Definition: INPLRuntime.h:30
System keeps a list of the DLL's found on startup.
Definition: PluginAPI.h:61