2 #include "ParaXMaterial.h" 6 class CParaXStaticModel;
18 uint16 vertexStart, vertexEnd;
37 if (order < m.order)
return true;
38 else if (order > m.order)
return false;
39 else return blendmode == m.blendmode ? (p < m.p) : blendmode < m.blendmode;
It's used as parameter to Draw method of each scene object.
Definition: SceneState.h:284
asset_ptr< TextureEntity > m_pTexture1
first texture.
Definition: ParaXMaterial.h:57
different physics engine has different winding order.
Definition: EventBinding.h:32
Definition: ParaXStaticModelRenderPass.h:10
the material information for ParaX file
Definition: ParaXMaterial.h:9
Desc: Class for loading and rendering file-based meshes.
Definition: ParaXStaticModel.h:26
int32 m_nIndexStart
if indexStart is 0xffff, then m_nIndexStart stores the index offset in 32 bits.
Definition: ParaXStaticModelRenderPass.h:21
uint16 indexStart
Fix LiXizhi 2010.1.14.
Definition: ParaXStaticModelRenderPass.h:15
a list of CParameter{name, value} pairs of anything.
Definition: ParameterBlock.h:108