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ParaEngine::ParaXStaticModelRenderPass Struct Reference

Public Member Functions

bool init_FX (CParaXStaticModel *m_, SceneState *pSceneState, CParameterBlock *pMaterialParams=NULL)
 
void deinit_FX (SceneState *pSceneState)
 
bool operator< (const ParaXStaticModelRenderPass &m) const
 
bool operator== (const ParaXStaticModelRenderPass &m) const
 

Public Attributes

uint16 indexStart
 Fix LiXizhi 2010.1.14. More...
 
uint16 indexCount
 
union {
   struct {
      uint16   vertexStart
 
      uint16   vertexEnd
 
   } 
 
   int32   m_nIndexStart
 if indexStart is 0xffff, then m_nIndexStart stores the index offset in 32 bits. More...
 
}; 
 
CParaXMaterial m_material
 
int order
 
int geoset
 
float p
 
int16 blendmode
 

Member Data Documentation

§ indexStart

uint16 ParaEngine::ParaXStaticModelRenderPass::indexStart

Fix LiXizhi 2010.1.14.

we may run out of 65535 vertices. so if indexStart is 0xffff, then we will use m_nIndexStart instead

§ m_nIndexStart

int32 ParaEngine::ParaXStaticModelRenderPass::m_nIndexStart

if indexStart is 0xffff, then m_nIndexStart stores the index offset in 32 bits.


The documentation for this struct was generated from the following files: