3 #include "BlockEngine/BlockModel.h" 17 void ScaleVertices(
float scale);
18 int GetBoneIndexAt(
int index);
22 BMaxNode* GetFromNode(uint32 nIndex);
27 static const Vector3 DirectionOffsetTable[24];
Definition: Rectangle.h:7
void SetCornerNode(BMaxNode *node, uint32 index)
set corner node
Definition: Rectangle.cpp:63
different physics engine has different winding order.
Definition: EventBinding.h:32
Definition: BlockModel.h:12
Standard 3-dimensional vector.
Definition: ParaVector3.h:16
base class for a block in bmax model
Definition: BMaxNode.h:14