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| BMaxNode (BMaxParser *pParser, int16 x_, int16 y_, int16 z_, int32 template_id_, int32 block_data_) |
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uint64 | GetIndex () |
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virtual DWORD | GetColor () |
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BlockModel * | GetBlockModel () |
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void | SetBlockModel (BlockModel *pModel) |
| set block model weak reference. More...
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virtual void | SetColor (DWORD val) |
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virtual BMaxFrameNode * | ToBoneNode () |
| get the bone node interface if it is
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bool | HasBoneWeight () |
| if there are any bone associated with this node at the moment. More...
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virtual int | GetBoneIndex () |
| return the index of first bone, return -1 if no bone is binded to this node
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virtual void | SetBoneIndex (int nIndex) |
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BMaxNode * | GetNeighbour (BlockDirection::Side nSize) |
| get neighbor block by side id More...
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BMaxNode * | GetNeighbourByOffset (Vector3 offset) |
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virtual bool | isSolid () |
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virtual int | TessellateBlock (BlockModel *tessellatedModel) |
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void | QueryNeighborBlockData (BMaxNode **pBlockData, int nFrom, int nTo) |
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uint32 | CalculateCubeAO (BMaxNode **neighborBlocks) |
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int32_t | GetAvgVertexLight (int32_t v1, int32_t v2, int32_t v3, int32_t v4) |
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void | SetFaceVisible (int nIndex) |
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void | SetFaceUsed (int nIndex) |
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bool | IsFaceNotUse (int nIndex) |
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void | addref () const |
| add reference count of the object. More...
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bool | delref () const |
| decrease reference count of the object. More...
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int | GetRefCount () const |
| get the reference count
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virtual int | Release () |
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CRefCounted * | AddToAutoReleasePool () |
| addref and releases the ownership sometime soon automatically (usually at the end of the current frame). More...
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base class for a block in bmax model