My Project
Client
trunk
ParaEngineClient
mdxfile
Sequence.h
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#ifndef __SEQUENCE_H__
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#define __SEQUENCE_H__
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#include "utils.h"
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namespace
ParaEngine
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{
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struct
SequenceAnim
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{
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char
name[80];
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int
startFrame;
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int
endFrame;
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float
moveSpeed;
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int
nonLooping;
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float
rarity;
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int
unk6;
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float
boundsRadius;
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D3DXVECTOR3 mins;
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D3DXVECTOR3 maxs;
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};
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class
CSequence
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{
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public
:
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CSequence
(
void
);
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~
CSequence
(
void
);
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void
Read(
TypePointer
inP,
int
inSize);
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int
GetSequencesNum(){
return
numSequences;};
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SequenceAnim
* GetSequence(
int
n);
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public
:
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int
numSequences;
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SequenceAnim
* sequences;
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};
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}
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#endif//__SEQUENCE_H__
ParaEngine
different physics engine has different winding order.
Definition:
EventBinding.h:32
ParaEngine::TypePointer
Definition:
utils.h:13
ParaEngine::SequenceAnim
Definition:
Sequence.h:8
ParaEngine::CSequence
A collection of animation sequences.
Definition:
Sequence.h:26
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