My Project
Sequence.h
1 
2 #ifndef __SEQUENCE_H__
3 #define __SEQUENCE_H__
4 
5 #include "utils.h"
6 namespace ParaEngine
7 {
9 {
10  char name[80];
11  int startFrame;
12  int endFrame;
13  float moveSpeed;
14  int nonLooping;
15  float rarity;
16  int unk6;
17  float boundsRadius;
18 
19  D3DXVECTOR3 mins;
20  D3DXVECTOR3 maxs;
21 };
22 
26 class CSequence
27 {
28 public:
29  CSequence(void);
30  ~CSequence(void);
31 
32  void Read(TypePointer inP,int inSize);
33  int GetSequencesNum(){return numSequences;};
34  SequenceAnim* GetSequence(int n);
35 public:
36  int numSequences;
37  SequenceAnim * sequences;
38 };
39 }
40 #endif//__SEQUENCE_H__
different physics engine has different winding order.
Definition: EventBinding.h:32
Definition: utils.h:13
Definition: Sequence.h:8
A collection of animation sequences.
Definition: Sequence.h:26