2 #include "BlockModelProvider.h" 18 void _buildEdgeBlockModels();
19 void _builOuterCornerBlockModels();
20 void _buildInnerCornerBlockModels();
different physics engine has different winding order.
Definition: EventBinding.h:32
Definition: BlockChunk.h:14
Definition: BlockModel.h:172
virtual BlockModel & GetBlockModel(int nIndex=0)
get the default block model.
Definition: SlopeModelProvider.cpp:20
base class for an instance of block world
Definition: BlockWorld.h:35
just return model linearly.
Definition: BlockModelProvider.h:48
block template base class.
Definition: BlockTemplate.h:15
Definition: SlopeModelProvider.h:5