My Project
Client
trunk
ParaEngineClient
terrain
TextureGenerator.h
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#pragma once
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#include "Terrain.h"
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namespace
ParaTerrain
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{
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class
TextureGenerator
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{
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public
:
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virtual
void
Init(
Terrain
* pTerrain,
int
textureWidth,
int
textureHeight);
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virtual
void
Generate() = 0;
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protected
:
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void
GetPosition(
int
texelX,
int
texelY,
float
&worldX,
float
&worldY);
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Terrain
*m_pTerrain;
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int
m_TextureWidth, m_TextureHeight;
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};
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}
ParaTerrain
Definition:
SceneObject.h:15
ParaTerrain::Terrain
This class represents a single, contiguous chunk of terrain and is the primary public interface to De...
Definition:
Terrain.h:386
ParaTerrain::TextureGenerator
Definition:
TextureGenerator.h:7
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