My Project
|
Public Member Functions | |
virtual void | Init (Terrain *pTerrain, int textureWidth, int textureHeight) |
virtual void | Generate ()=0 |
Protected Member Functions | |
void | GetPosition (int texelX, int texelY, float &worldX, float &worldY) |
Protected Attributes | |
Terrain * | m_pTerrain |
int | m_TextureWidth |
int | m_TextureHeight |