2 #include "EventClasses.h" 17 bool IsExpired(
int nCurTime,
int nExpireTicks);
18 Vector2 GetOffsetFromStartLocation();
19 Vector2 GetOffsetFromPrevLocation();
20 float GetMaxDragDistance();
29 void SetTag(int32 val);
30 static int32 GetFingerSize();
different physics engine has different winding order.
Definition: EventBinding.h:32
int32 GetDuration()
time in ms, from the start touch event to current time.
Definition: TouchEventSession.cpp:116
it tracks touch events with same id, and expires when a touch is too long.
Definition: TouchEventSession.h:7
Standard 2-dimensional vector.
Definition: ParaVector2.h:16
touch event
Definition: EventClasses.h:118