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ParaEngine::Vector2 Class Reference

Standard 2-dimensional vector. More...

#include <ParaVector2.h>

Public Member Functions

 Vector2 (const float fX, const float fY)
 
 Vector2 (const float scaler)
 
 Vector2 (const float afCoordinate[2])
 
 Vector2 (const int afCoordinate[2])
 
 Vector2 (float *const r)
 
float operator[] (const size_t i) const
 
float & operator[] (const size_t i)
 
float * ptr ()
 Pointer accessor for direct copying.
 
const float * ptr () const
 Pointer accessor for direct copying.
 
Vector2operator= (const Vector2 &rkVector)
 Assigns the value of the other vector. More...
 
Vector2operator= (const float fScalar)
 
bool operator== (const Vector2 &rkVector) const
 
bool operator!= (const Vector2 &rkVector) const
 
Vector2 operator+ (const Vector2 &rkVector) const
 
Vector2 operator- (const Vector2 &rkVector) const
 
Vector2 operator* (const float fScalar) const
 
Vector2 operator* (const Vector2 &rhs) const
 
Vector2 operator* (const Matrix4 &mat) const
 
Vector2 operator/ (const float fScalar) const
 
Vector2 operator/ (const Vector2 &rhs) const
 
const Vector2operator+ () const
 
Vector2 operator- () const
 
Vector2operator+= (const Vector2 &rkVector)
 
Vector2operator+= (const float fScaler)
 
Vector2operator-= (const Vector2 &rkVector)
 
Vector2operator-= (const float fScaler)
 
Vector2operator*= (const float fScalar)
 
Vector2operator*= (const Vector2 &rkVector)
 
Vector2operator/= (const float fScalar)
 
Vector2operator/= (const Vector2 &rkVector)
 
float length () const
 Returns the length (magnitude) of the vector. More...
 
float squaredLength () const
 Returns the square of the length(magnitude) of the vector. More...
 
float dotProduct (const Vector2 &vec) const
 Calculates the dot (scalar) product of this vector with another. More...
 
float normalise ()
 Normalises the vector. More...
 
Vector2 midPoint (const Vector2 &vec) const
 Returns a vector at a point half way between this and the passed in vector.
 
bool operator< (const Vector2 &rhs) const
 Returns true if the vector's scalar components are all greater that the ones of the vector it is compared against.
 
bool operator> (const Vector2 &rhs) const
 Returns true if the vector's scalar components are all smaller that the ones of the vector it is compared against.
 
void makeFloor (const Vector2 &cmp)
 Sets this vector's components to the minimum of its own and the ones of the passed in vector. More...
 
void makeCeil (const Vector2 &cmp)
 Sets this vector's components to the maximum of its own and the ones of the passed in vector. More...
 
Vector2 perpendicular (void) const
 Generates a vector perpendicular to this vector (eg an 'up' vector). More...
 
float crossProduct (const Vector2 &rkVector) const
 Calculates the 2 dimensional cross-product of 2 vectors, which results in a single floating point value which is 2 times the area of the triangle.
 
Vector2 randomDeviant (float angle) const
 Generates a new random vector which deviates from this vector by a given angle in a random direction. More...
 
bool isZeroLength (void) const
 Returns true if this vector is zero length. More...
 
Vector2 normalisedCopy (void) const
 As normalise, except that this vector is unaffected and the normalised vector is returned as a copy. More...
 
Vector2 reflect (const Vector2 &normal) const
 Calculates a reflection vector to the plane with the given normal . More...
 

Public Attributes

float x
 
float y
 

Static Public Attributes

static const Vector2 ZERO
 
static const Vector2 UNIT_X
 
static const Vector2 UNIT_Y
 
static const Vector2 NEGATIVE_UNIT_X
 
static const Vector2 NEGATIVE_UNIT_Y
 
static const Vector2 UNIT_SCALE
 

Friends

Vector2 operator* (const float fScalar, const Vector2 &rkVector)
 
Vector2 operator/ (const float fScalar, const Vector2 &rkVector)
 
Vector2 operator+ (const Vector2 &lhs, const float rhs)
 
Vector2 operator+ (const float lhs, const Vector2 &rhs)
 
Vector2 operator- (const Vector2 &lhs, const float rhs)
 
Vector2 operator- (const float lhs, const Vector2 &rhs)
 
std::ostream & operator<< (std::ostream &o, const Vector2 &v)
 Function for writing to a stream.
 

Detailed Description

Standard 2-dimensional vector.

Remarks
A direction in 2D space represented as distances along the 2 orthogonal axes (x, y). Note that positions, directions and scaling factors can be represented by a vector, depending on how you interpret the values.

Member Function Documentation

§ dotProduct()

float ParaEngine::Vector2::dotProduct ( const Vector2 vec) const
inline

Calculates the dot (scalar) product of this vector with another.

Remarks
The dot product can be used to calculate the angle between 2 vectors. If both are unit vectors, the dot product is the cosine of the angle; otherwise the dot product must be divided by the product of the lengths of both vectors to get the cosine of the angle. This result can further be used to calculate the distance of a point from a plane.
Parameters
vecVector with which to calculate the dot product (together with this one).
Returns
A float representing the dot product value.

§ isZeroLength()

bool ParaEngine::Vector2::isZeroLength ( void  ) const
inline

Returns true if this vector is zero length.

§ length()

float ParaEngine::Vector2::length ( ) const
inline

Returns the length (magnitude) of the vector.

Warning
This operation requires a square root and is expensive in terms of CPU operations. If you don't need to know the exact length (e.g. for just comparing lengths) use squaredLength() instead.

§ makeCeil()

void ParaEngine::Vector2::makeCeil ( const Vector2 cmp)
inline

Sets this vector's components to the maximum of its own and the ones of the passed in vector.

Remarks
'Maximum' in this case means the combination of the highest value of x, y and z from both vectors. Highest is taken just numerically, not magnitude, so 1 > -3.

§ makeFloor()

void ParaEngine::Vector2::makeFloor ( const Vector2 cmp)
inline

Sets this vector's components to the minimum of its own and the ones of the passed in vector.

Remarks
'Minimum' in this case means the combination of the lowest value of x, y and z from both vectors. Lowest is taken just numerically, not magnitude, so -1 < 0.

§ normalise()

float ParaEngine::Vector2::normalise ( void  )
inline

Normalises the vector.

Remarks
This method normalises the vector such that it's length / magnitude is 1. The result is called a unit vector.
Note
This function will not crash for zero-sized vectors, but there will be no changes made to their components.
Returns
The previous length of the vector.

§ normalisedCopy()

Vector2 ParaEngine::Vector2::normalisedCopy ( void  ) const
inline

As normalise, except that this vector is unaffected and the normalised vector is returned as a copy.

§ operator=()

Vector2& ParaEngine::Vector2::operator= ( const Vector2 rkVector)
inline

Assigns the value of the other vector.

Parameters
rkVectorThe other vector

§ perpendicular()

Vector2 ParaEngine::Vector2::perpendicular ( void  ) const
inline

Generates a vector perpendicular to this vector (eg an 'up' vector).

Remarks
This method will return a vector which is perpendicular to this vector. There are an infinite number of possibilities but this method will guarantee to generate one of them. If you need more control you should use the Quaternion class.

§ randomDeviant()

Vector2 ParaEngine::Vector2::randomDeviant ( float  angle) const
inline

Generates a new random vector which deviates from this vector by a given angle in a random direction.

Remarks
This method assumes that the random number generator has already been seeded appropriately.
Parameters
angleThe angle at which to deviate in radians
upAny vector perpendicular to this one (which could generated by cross-product of this vector and any other non-colinear vector). If you choose not to provide this the function will derive one on it's own, however if you provide one yourself the function will be faster (this allows you to reuse up vectors if you call this method more than once)
Returns
A random vector which deviates from this vector by angle. This vector will not be normalised, normalise it if you wish afterwards.

§ reflect()

Vector2 ParaEngine::Vector2::reflect ( const Vector2 normal) const
inline

Calculates a reflection vector to the plane with the given normal .

Remarks
NB assumes 'this' is pointing AWAY FROM the plane, invert if it is not.

§ squaredLength()

float ParaEngine::Vector2::squaredLength ( ) const
inline

Returns the square of the length(magnitude) of the vector.

Remarks
This method is for efficiency - calculating the actual length of a vector requires a square root, which is expensive in terms of the operations required. This method returns the square of the length of the vector, i.e. the same as the length but before the square root is taken. Use this if you want to find the longest / shortest vector without incurring the square root.

The documentation for this class was generated from the following files: