3 #include "TerrainBlock.h" 14 void Render(
Terrain * pTerrain);
19 int m_pVertices[MAX_VERTICES_PER_FAN];
24 unsigned char m_NumberOfVertices;
25 float fOffsetTexU, fOffsetTexV;
Definition: SceneObject.h:15
for terrain
Definition: VertexFVF.h:86
it contains all the necessary dynamic information to render the terrain for the current frame...
Definition: TerrainBuffer.h:31
Definition: TriangleFan.h:8
it represents the quad tree node of LOD terrain data
Definition: TerrainBlock.h:22
This class represents a single, contiguous chunk of terrain and is the primary public interface to De...
Definition: Terrain.h:386
for terrain with normal
Definition: VertexFVF.h:95