2 #include "TerrainCommon.h" 4 #include "TerrainBlock.h" 15 void Render(
Terrain * pTerrain);
16 inline int GetTriangleNum()
18 return (m_bEnabled) ? (m_NumberOfVertices-2) : 0;
23 inline bool IsEnabled(){
return m_bEnabled;}
25 uint32 m_pVertices[6];
26 unsigned char m_NumberOfVertices;
27 float fOffsetTexU, fOffsetTexV;
Definition: SceneObject.h:15
for terrain
Definition: VertexFVF.h:86
it contains all the necessary dynamic information to render the terrain for the current frame...
Definition: TerrainBuffer.h:31
it represents the quad tree node of LOD terrain data
Definition: TerrainBlock.h:22
This class represents a single, contiguous chunk of terrain and is the primary public interface to De...
Definition: Terrain.h:386
Definition: TriangleStrip.h:9
for terrain with normal
Definition: VertexFVF.h:95