2 #include "XFileParsing.inl" 9 uint32 mBinaryFloatSize;
11 XFileHeader_t() :mMajorVersion(0), mMinorVersion(0), mBinaryFloatSize(0), mIsBinaryFormat(
false) {}
12 XFileHeader_t(
bool beBinary) :mMajorVersion(3), mMinorVersion(3), mBinaryFloatSize(4), mIsBinaryFormat(beBinary) {}
29 void WriteHeader(ofstream& strm);
30 void WriteBinWord(ofstream& strm, uint16 nWord);
31 void WriteBinDWord(ofstream& strm, uint32 nDWord);
32 void WriteString(ofstream& strm,
const string& str);
33 void WriteName(ofstream& strm,
const string& name);
34 bool WriteToken(ofstream& strm,
const string& token);
35 void WriteToken(ofstream& strm, XFileToken enToken);
37 void WriteCharArray(ofstream& strm,
char* cInput,
int nCount);
38 void WriteInt(ofstream& strm, uint32 nInt);
39 void WriteShort(ofstream& strm, uint16 nInt);
40 void WriteIntArray(ofstream& strm);
41 void WriteFloat(ofstream& strm,
float f);
42 void WriteFloatArray(ofstream& strm);
43 void WriteIntAndFloatArray(ofstream& strm);
45 void WriteVector2(ofstream& strm,
Vector2 vec2);
46 void WriteVector3(ofstream& strm,
Vector3 vec3);
47 void WriteRGB(ofstream& strm,
Vector3 color);
51 vector<uint32> m_vecInt;
52 vector<float> m_vecFloat;
different physics engine has different winding order.
Definition: EventBinding.h:32
Standard 3-dimensional vector.
Definition: ParaVector3.h:16
Standard 2-dimensional vector.
Definition: ParaVector2.h:16
data object in binary format
Definition: XFileDataObject.h:10
Definition: XFileExporter.h:18
A linear, 32-bit/component floating point RGBA color.
Definition: ParaColor.h:12
ParaX model is the model file for character animation, etc in the game world.
Definition: ParaXModel.h:30