My Project
|
BMax Animation generator. More...
#include <BMaxAnimGenerator.h>
Public Member Functions | |
BMaxAnimGenerator (BMaxParser *pParser) | |
void | ParseParameters (NPL::NPLObjectProxy &boneInfo, int boneIndex, string &boneName) |
void | FillAnimations () |
ModelAnimation * | FillWalkAnimation () |
void | FillAnimation (int nAnimID, int nStartTime, int nEndTime, float fMoveSpeed, bool bMoveForward) |
void | CountBonePosition (string boneName, BoneFlag boneFlag, const std::vector< BoneInfo > &boneInfos) |
void | UpdateBonePositionInfo () |
BMax Animation generator.
void ParaEngine::BMaxAnimGenerator::ParseParameters | ( | NPL::NPLObjectProxy & | boneInfo, |
int | boneIndex, | ||
string & | boneName | ||
) |
boneName | output bone name |