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My Project
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BMax Animation generator. More...
#include <BMaxAnimGenerator.h>
Public Member Functions | |
| BMaxAnimGenerator (BMaxParser *pParser) | |
| void | ParseParameters (NPL::NPLObjectProxy &boneInfo, int boneIndex, string &boneName) |
| void | FillAnimations () |
| ModelAnimation * | FillWalkAnimation () |
| void | FillAnimation (int nAnimID, int nStartTime, int nEndTime, float fMoveSpeed, bool bMoveForward) |
| void | CountBonePosition (string boneName, BoneFlag boneFlag, const std::vector< BoneInfo > &boneInfos) |
| void | UpdateBonePositionInfo () |
BMax Animation generator.
| void ParaEngine::BMaxAnimGenerator::ParseParameters | ( | NPL::NPLObjectProxy & | boneInfo, |
| int | boneIndex, | ||
| string & | boneName | ||
| ) |
| boneName | output bone name |
1.8.12