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ParaEngine::BMaxAnimGenerator Class Reference

BMax Animation generator. More...

#include <BMaxAnimGenerator.h>

Public Member Functions

 BMaxAnimGenerator (BMaxParser *pParser)
 
void ParseParameters (NPL::NPLObjectProxy &boneInfo, int boneIndex, string &boneName)
 
void FillAnimations ()
 
ModelAnimationFillWalkAnimation ()
 
void FillAnimation (int nAnimID, int nStartTime, int nEndTime, float fMoveSpeed, bool bMoveForward)
 
void CountBonePosition (string boneName, BoneFlag boneFlag, const std::vector< BoneInfo > &boneInfos)
 
void UpdateBonePositionInfo ()
 

Detailed Description

BMax Animation generator.

  1. x+ is the front, z+ right, z- left
  2. z axis's bone blocks should face inward
  3. x axis's bone block should face x+ direction.

Member Function Documentation

§ ParseParameters()

void ParaEngine::BMaxAnimGenerator::ParseParameters ( NPL::NPLObjectProxy boneInfo,
int  boneIndex,
string &  boneName 
)
Parameters
boneNameoutput bone name

The documentation for this class was generated from the following files: