My Project
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an asset request data to be sent via the CURLRequestTask More...
#include <NPLNetClient.h>
Public Member Functions | |
CAssetRequestData (AssetEntity &asset) | |
Public Attributes | |
int | m_nAssetType |
it is of AssetEntity::AssetType | |
string | m_sAssetKey |
this is usually used to locate the asset entity once request is finished. More... | |
bool | m_bLazyLoading |
default to true. More... | |
an asset request data to be sent via the CURLRequestTask
bool ParaEngine::CAssetRequestData::m_bLazyLoading |
default to true.
if true, it will immediately refresh texture when data is available. otherwise, we will wait until the next round.
string ParaEngine::CAssetRequestData::m_sAssetKey |
this is usually used to locate the asset entity once request is finished.