My Project
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factory class for multiple instances of CBlockWorld More...
#include <BlockWorldManager.h>
Public Types | |
typedef std::map< std::string, CBlockWorld * > | BlockWorldMap_t |
Public Member Functions | |
CBlockWorld * | GetBlockWorld (const std::string &sInstanceName) |
get block world by name. More... | |
void | RemoveBlockWorld (const std::string &sInstanceName) |
CBlockWorld * | CreateBlockWorld (const std::string &sInstanceName) |
create a new block world by name. More... | |
CBlockWorld * | CreateGetBlockWorld (const std::string &sInstanceName) |
create get a block world | |
void | Cleanup () |
called once when application exits | |
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void | addref () const |
add reference count of the object. More... | |
bool | delref () const |
decrease reference count of the object. More... | |
int | GetRefCount () const |
get the reference count | |
virtual int | Release () |
CRefCounted * | AddToAutoReleasePool () |
addref and releases the ownership sometime soon automatically (usually at the end of the current frame). More... | |
Static Public Member Functions | |
static CBlockWorldManager * | GetSingleton () |
Additional Inherited Members | |
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int | m_refcount |
factory class for multiple instances of CBlockWorld
CBlockWorld * ParaEngine::CBlockWorldManager::CreateBlockWorld | ( | const std::string & | sInstanceName | ) |
create a new block world by name.
CBlockWorld * ParaEngine::CBlockWorldManager::GetBlockWorld | ( | const std::string & | sInstanceName | ) |
get block world by name.