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It tracks a character on the network, such as its last update time, position track, etc. More...
#include <GameNetCommon.h>
Public Member Functions | |
| void | Reset () |
| reset to tacker to empty | |
| int | GetLastSendTime (int nGroupIndex=0) |
| last time that the character info is send to the other side of the network | |
| void | SetLastSendTime (int nTime, int nGroupIndex=0) |
| last time that the character info is send to the other side of the network | |
| int | GetLastReceiveTime (int nGroupIndex=0) |
| last time that the character info is received from the other side of the network. | |
| void | SetLastReceiveTime (int nTime, int nGroupIndex=0) |
| last time that the character info is received from the other side of the network. | |
| bool | IsContant () |
| this function will return true if all field of the tracker are constant. | |
| bool | IsGroupConstant (int nGroup) |
| this function will return true if all trackers in the given group are a constant. | |
Public Attributes | |
| CVector3Tracker | m_vPos |
| CFloatTracker | m_fFacing |
| character position tracker | |
| CFloatTracker | m_fVerticalSpeed |
| CFloatTracker | m_fSpeed |
| CIntTracker | m_nAnimID |
| CBooleanTracker | m_bWalking |
| CBooleanTracker | m_bRunning |
| CBooleanTracker | m_bIsGlobal |
| CFloatTracker | m_fSizeScale |
| CStringTracker | m_sBasemodel |
| CBooleanTracker | m_bIsCustomModel |
| CNetByteArrayTracker | m_arrayCustomModelData |
| CIntTracker | m_nSkinIndex |
It tracks a character on the network, such as its last update time, position track, etc.
1.8.12