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My Project
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this allows us to create another device, such as in a worker thread to perform some background work while the main directX device has other work to do. More...
#include <GDIEngine.h>
Public Types | |
| typedef std::map< std::string, Gdiplus::Bitmap * > | TextureAsset_Map_Type |
| typedef std::map< std::string, CGDIRenderTarget_ptr > | RenderTarget_Map_Type |
Public Member Functions | |
| virtual HRESULT | Create () |
| virtual HRESULT | Destroy () |
| HRESULT | Clear (const Color &color) |
| void | SetTransform (const Gdiplus::Matrix *matTransform) |
| set transform | |
| bool | Begin () |
| bool | DrawImage (Gdiplus::Image *image, float x, float y, float width, float height) |
| draw image at given position. More... | |
| bool | DrawImage (Gdiplus::Image *image, float x, float y, float width, float height, DWORD dwColor) |
| draw image and pre-multiply it with color. More... | |
| void | End () |
| void | TestMe () |
| Gdiplus::Bitmap * | LoadTexture (const string &filename) |
| load a texture. More... | |
| Gdiplus::Bitmap * | LoadTexture (const string &filename, int nFileFormat) |
| load a texture. More... | |
| Gdiplus::Bitmap * | LoadTexture (const string &filename, const string &fileextension) |
| same as above, except that file format is determined by fileextension. | |
| CGDIRenderTarget_ptr | CreateGetRenderTarget (const std::string &sName, int nRenderTargetSize=256) |
| create get a render target. More... | |
| CGDIRenderTarget_ptr | CreateGetRenderTargetBySize (int nRenderTargetSize=256) |
| create get a render target whose name is tostring(size). More... | |
| bool | SetRenderTarget (CGDIRenderTarget_ptr pRenderTarget) |
| set render target to a given texture. | |
| bool | SaveRenderTarget (const string &filename, int nWidth=256, int nHeight=256, bool bHasAlpha=true, DWORD colorKey=0) |
| save the current render target to file. More... | |
this allows us to create another device, such as in a worker thread to perform some background work while the main directX device has other work to do.
| ParaEngine::CGDIRenderTarget_ptr ParaEngine::CGDIEngine::CreateGetRenderTarget | ( | const std::string & | sName, |
| int | nRenderTargetSize = 256 |
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| ) |
create get a render target.
if a previously create render target exist, the second parameter nRenderTargetSize will be ignored.
| ParaEngine::CGDIRenderTarget_ptr ParaEngine::CGDIEngine::CreateGetRenderTargetBySize | ( | int | nRenderTargetSize = 256 | ) |
create get a render target whose name is tostring(size).
For example, if size is 256, then a render target of "256" will be created and returned. this is a handy function to the above CreateGetRenderTarget() function.
| bool CGDIEngine::DrawImage | ( | Gdiplus::Image * | image, |
| float | x, | ||
| float | y, | ||
| float | width, | ||
| float | height | ||
| ) |
draw image at given position.
| bool CGDIEngine::DrawImage | ( | Gdiplus::Image * | image, |
| float | x, | ||
| float | y, | ||
| float | width, | ||
| float | height, | ||
| DWORD | dwColor | ||
| ) |
draw image and pre-multiply it with color.
This function uses ImageAttributes for color transformation, so it can be very very slow. Use it sparingly.
| Gdiplus::Bitmap * CGDIEngine::LoadTexture | ( | const string & | filename | ) |
load a texture.
it will cache the file in memory.
| filename | if filename is "256", it is render target |
| Gdiplus::Bitmap * CGDIEngine::LoadTexture | ( | const string & | filename, |
| int | nFileFormat | ||
| ) |
load a texture.
it will cache the file in memory.
| filename | if filename is "256", it is render target |
| nFileFormat | one of the FREE_IMAGE_FORMAT. |
| bool CGDIEngine::SaveRenderTarget | ( | const string & | filename, |
| int | nWidth = 256, |
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| int | nHeight = 256, |
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| bool | bHasAlpha = true, |
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| DWORD | colorKey = 0 |
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| ) |
save the current render target to file.
| colorKey | if 0 no color key is used. for black color key use 0xff000000 |
1.8.12