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Public Member Functions | |
| void | SetRenderTarget (TextureEntity *pEntity) |
| this will internally create the CGDIDC object from the render target texture. More... | |
| TextureEntity * | GetRenderTarget () |
| HRESULT | Render () |
| render to the current DC | |
| void | Invalidate (bool bInvalidate=true) |
| Invalidate the graphics, causing the entire render target to be redrawn at the next render call. | |
| bool | IsInvalidated () |
| whether it is invalidated | |
| CGDIPen * | GetCurrentPen () |
| get the current pen object More... | |
| void | SetCurrentPen (const CGDIPen &pen) |
| set the current pen object More... | |
| CGDIPen * | CreatePen (string name) |
| create a new pen object in the pen pools More... | |
| CGDIPen * | GetPen (string name) |
| get a new pen object in the pen pools | |
| bool | SaveAs (const char *filename) |
| save the current texture to disk file. More... | |
| bool | LoadFromTexture (TextureEntity *pTexture) |
| load the texture from a disk image.The current graphics will be reset. More... | |
| TextureEntity * | GetDiskTexture () |
| get the current disk texture. More... | |
| void | Reset () |
| reset to be reused. More... | |
| HRESULT | Clear (const Color &color) |
| Clears the current render target of the CGDIGraphics. | |
| HRESULT | DrawLine (const CGDIPen *pen, const Vector3 &point1, const Vector3 &point2) |
| Draw a line with a specific pen, the operation is pending If point1=point2, the line will not draw. | |
| HRESULT | DrawLines (const CGDIPen *pen, const Vector3 *points, int nNumPoints) |
| HRESULT | DrawImage (GUITextureElement *pElement, RECT *prcDest, float depth) |
| HRESULT | DrawPoint (const CGDIPen *pen, const Vector3 &point) |
| Draw a point with a specific pen, the operation is pending. | |
| void | Undo (int nStep=1) |
| undo a certain amount of steps | |
| void | Redo (int nStep=1) |
| redo a certain amount of steps | |
| void | SetClip (const CGDIRegion ®ion) |
| Set the current clipping rectangle for the path. | |
| const CGDIRegion * | GetClip () const |
| CGDIDC * | LockDC () |
| void | UnlockDC () |
| HRESULT | RestoreDeviceObjects () |
| This callback function will be called immediately after the Direct3D device has been reset, which will happen after a lost device scenario. More... | |
| HRESULT | InvalidateDeviceObjects () |
| This callback function will be called immediately after the Direct3D device has entered a lost state and before IDirect3DDevice9::Reset is called. More... | |
Protected Member Functions | |
| HRESULT | CalculatePath (CGDIGraphicsPath &pPath) |
Protected Attributes | |
| CGDIDC * | m_pDC |
| Calculate the two vertices for one end of a given line. More... | |
| bool | m_bLocked |
| bool | m_bInvalidated |
| if this is true, the graphics will be redrawn at the next render frame | |
| CGDIGraphicsPath | m_path |
| CGDIRegion | m_region |
| asset_ptr< TextureEntity > | m_pDiskTexture |
| the texture entity that is saved and persistent to disk file. More... | |
| CGDIPen | m_currentPen |
| the current pen object | |
| map< string, CGDIPen > | m_pens |
| available pens | |
| CGDIPen * CGDIGraphics::CreatePen | ( | string | name | ) |
create a new pen object in the pen pools
| name |
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inline |
get the current pen object
| TextureEntity * CGDIGraphics::GetDiskTexture | ( | ) |
get the current disk texture.
NULL may be returned.
| HRESULT CGDIGraphics::InvalidateDeviceObjects | ( | ) |
This callback function will be called immediately after the Direct3D device has entered a lost state and before IDirect3DDevice9::Reset is called.
Resources created in the OnResetDevice callback should be released here, which generally includes all D3DPOOL_DEFAULT resources. See the "Lost Devices" section of the documentation for information about lost devices.
| bool CGDIGraphics::LoadFromTexture | ( | TextureEntity * | pTexture | ) |
load the texture from a disk image.The current graphics will be reset.
| void CGDIGraphics::Reset | ( | ) |
reset to be reused.
Nothing except the disk texture will be drawn.
| HRESULT CGDIGraphics::RestoreDeviceObjects | ( | ) |
This callback function will be called immediately after the Direct3D device has been reset, which will happen after a lost device scenario.
This is the best location to create D3DPOOL_DEFAULT resources since these resources need to be reloaded whenever the device is lost. Resources created here should be released in the OnLostDevice callback.
| bool CGDIGraphics::SaveAs | ( | const char * | filename | ) |
save the current texture to disk file.
When we saved the current graphics to disk, we will also reset the graphics object to disk.
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inline |
set the current pen object
| pen |
| void CGDIGraphics::SetRenderTarget | ( | TextureEntity * | pEntity | ) |
this will internally create the CGDIDC object from the render target texture.
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protected |
Calculate the two vertices for one end of a given line.
| point1,point2 | [in] the first and second point of a line. If the two points are the same, it will be treated as a point. In this case, nState=0 will return zero vertices; |
| vex1,vex2 | [out] the return vertices; |
| pPen | [in] pointer to the pen used to draw this line. |
| nState | Specify which cap we like nState=0: no cap, the return vertices are based on the first point, this is for the middle points of a polyline. nState=-1 start cap, the return vertices are the start cap based on the first point; nState=1 end cap, the return vertices are the end cap based on the second point; |
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protected |
the texture entity that is saved and persistent to disk file.
1.8.12