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The CGDITextureBrush class defines a CGDIBrush object that contains an texture object that is used for the fill. More...
#include <GDIBrush.h>
Public Member Functions | |
CGDITextureBrush (TextureEntity *pTexture, const RECT *rect) | |
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virtual int | GetBrushType () const |
virtual CGDIBrush * | Clone () const |
void | SetTexture (TextureEntity *pTex) |
TextureEntity * | GetTexture () const |
void | GetRect (RECT *rect) const |
CGDIBrush & | operator= (const CGDIBrush &brush) |
bool | operator== (const CGDIBrush &brush) |
Additional Inherited Members | |
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TextureEntity * | m_pTexture |
RECT | m_rect |
int | m_eType |
The CGDITextureBrush class defines a CGDIBrush object that contains an texture object that is used for the fill.
The fill image can be transformed by using the local Matrix object contained in the Brush object