My Project
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Public Member Functions | |
void | recalculateShaderData () |
void | setHenyeyG (float g) |
void | setRayleighScale (float s) |
void | setMieScale (float s) |
void | setInscatteringScale (float s) |
void | setExtinctionScale (float s) |
void | setTerrainReflectionScale (float s) |
sLightScatteringShaderParams * | getShaderData () |