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My Project
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Current network simulation time. More...
#include <GameNetCommon.h>
Public Member Functions | |
| void | Reset () |
| int | GetTime () |
| void | FrameMove () |
| increase the time by 1 frame | |
Current network simulation time.
It usually begins from 0 when a server starts. and increase by one every frame move.
1.8.12