My Project
Public Member Functions | List of all members
ParaEngine::CNetTime Class Reference

Current network simulation time. More...

#include <GameNetCommon.h>

Public Member Functions

void Reset ()
 
int GetTime ()
 
void FrameMove ()
 increase the time by 1 frame
 

Detailed Description

Current network simulation time.

It usually begins from 0 when a server starts. and increase by one every frame move.


The documentation for this class was generated from the following file: