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ParaEngine::CParaPhysicsWorld Member List

This is the complete list of members for ParaEngine::CParaPhysicsWorld, including all inherited members.

BulletPhysicsActor_Map_Type typedef (defined in ParaEngine::CParaPhysicsWorld)ParaEngine::CParaPhysicsWorld
BulletPhysicsShape_Array_Type typedef (defined in ParaEngine::CParaPhysicsWorld)ParaEngine::CParaPhysicsWorld
CParaPhysicsWorld() (defined in ParaEngine::CParaPhysicsWorld)ParaEngine::CParaPhysicsWorld
CreateActor(const ParaPhysicsActorDesc &meshDesc)ParaEngine::CParaPhysicsWorldvirtual
CreateTriangleMeshShap(const ParaPhysicsTriangleMeshDesc &meshDesc)ParaEngine::CParaPhysicsWorldvirtual
DebugDrawObject(const PARAVECTOR3 &vOrigin, const PARAMATRIX3x3 &vRotation, const IParaPhysicsShape *pShape, const PARAVECTOR3 &color)ParaEngine::CParaPhysicsWorldvirtual
DebugDrawWorld()ParaEngine::CParaPhysicsWorldvirtual
ExitPhysics()ParaEngine::CParaPhysicsWorldvirtual
GetDebugDrawer()ParaEngine::CParaPhysicsWorldvirtual
GetDebugDrawMode()ParaEngine::CParaPhysicsWorldvirtual
GetScene()ParaEngine::CParaPhysicsWorldinlinevirtual
InitPhysics()ParaEngine::CParaPhysicsWorldvirtual
m_actors (defined in ParaEngine::CParaPhysicsWorld)ParaEngine::CParaPhysicsWorldprotected
m_bInvertFaceWinding (defined in ParaEngine::CParaPhysicsWorld)ParaEngine::CParaPhysicsWorldprotected
m_broadphase (defined in ParaEngine::CParaPhysicsWorld)ParaEngine::CParaPhysicsWorldprotected
m_collisionConfiguration (defined in ParaEngine::CParaPhysicsWorld)ParaEngine::CParaPhysicsWorldprotected
m_collisionShapesParaEngine::CParaPhysicsWorldprotected
m_collisionWorld (defined in ParaEngine::CParaPhysicsWorld)ParaEngine::CParaPhysicsWorldprotected
m_dispatcher (defined in ParaEngine::CParaPhysicsWorld)ParaEngine::CParaPhysicsWorldprotected
m_dynamicsWorld (defined in ParaEngine::CParaPhysicsWorld)ParaEngine::CParaPhysicsWorldprotected
m_physics_debug_draw (defined in ParaEngine::CParaPhysicsWorld)ParaEngine::CParaPhysicsWorldprotected
m_solver (defined in ParaEngine::CParaPhysicsWorld)ParaEngine::CParaPhysicsWorldprotected
RaycastClosestShape(const PARAVECTOR3 &vOrigin, const PARAVECTOR3 &vDirection, DWORD dwType, RayCastHitResult &hit, short dwGroupMask, float fSensorRange)ParaEngine::CParaPhysicsWorldvirtual
Release()ParaEngine::CParaPhysicsWorldvirtual
ReleaseActor(IParaPhysicsActor *pActor)ParaEngine::CParaPhysicsWorldvirtual
ReleaseShape(IParaPhysicsShape *pShape)ParaEngine::CParaPhysicsWorldvirtual
SetDebugDrawer(IParaDebugDraw *debugDrawer)ParaEngine::CParaPhysicsWorldvirtual
SetDebugDrawMode(int debugMode)ParaEngine::CParaPhysicsWorldvirtual
StepSimulation(float fDeltaTime)ParaEngine::CParaPhysicsWorldvirtual
~CParaPhysicsWorld() (defined in ParaEngine::CParaPhysicsWorld)ParaEngine::CParaPhysicsWorldvirtual