My Project
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the triangle mesh shape. More...
#include <PhysicsWorld.h>
Public Attributes | |
union { | |
MeshEntity * m_pMeshEntity | |
ParaXEntity * m_pParaXEntity | |
the mesh entity | |
}; | |
Vector3 | m_vScale |
std::vector< SubMeshPhysicsShape > | m_pShapes |
the scaling factor | |
the triangle mesh shape.
since we need to create separate physics mesh with different scaling factors even for the same mesh model, we will need the mesh entity plus the scaling vector to fully specify the mesh object