My Project
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Public Member Functions | |
void | Render () |
void | CreateBuffer () |
void | BeginFrame () |
void | DropShadowRenderer::AddInstance (Vector3 &worldPos, Vector3 &renderPos, float size) |
uint32_t | GetInstanceCount () |
uint32_t | GetMaxInstanceCount () |
void | InitDeviceObjects () |
void | InvalidateDeviceObjects () |
void | DeleteDeviceObjects () |
void | Cleanup () |