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| FaceTextureComponent (const FaceComponent &component) |
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bool | CheckLoad () |
| | whether the texture component is loaded
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| | FaceComponent () |
| | initialize to full color, 0 type, 0 scale, 0 rotation, 0 position. More...
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| void | reset () |
| | initialize to full color, 0 type, 0 scale, 0 rotation, 0 position. More...
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int | GetStyle () const |
| | Get style.
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void | SetStyle (int style) |
| | set style
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DWORD | GetColor () const |
| | get color
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void | SetColor (DWORD color) |
| | set color
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float | GetScaling () const |
| | scaling [-1,1]
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void | SetScaling (float scaling) |
| | scaling [-1,1]
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float | GetRotation () const |
| | Rotation (-3.14,3.14].
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void | SetRotation (float fRotation) |
| | Rotation (-3.14,3.14].
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| void | SetPosition (int *x, int *y) |
| | position in pixel More...
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| void | GetPosition (int *x, int *y) const |
| | position in pixel More...
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The documentation for this class was generated from the following files:
- Client/trunk/ParaEngineClient/3dengine/CustomCharFace.h
- Client/trunk/ParaEngineClient/3dengine/CustomCharFace.cpp