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My Project
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This is the complete list of members for ParaEngine::IParaPhysics, including all inherited members.
| CreateActor(const ParaPhysicsActorDesc &meshDesc)=0 | ParaEngine::IParaPhysics | pure virtual |
| CreateTriangleMeshShap(const ParaPhysicsTriangleMeshDesc &meshDesc)=0 | ParaEngine::IParaPhysics | pure virtual |
| DebugDrawObject(const PARAVECTOR3 &vOrigin, const PARAMATRIX3x3 &vRotation, const IParaPhysicsShape *pShape, const PARAVECTOR3 &color)=0 | ParaEngine::IParaPhysics | pure virtual |
| DebugDrawWorld()=0 | ParaEngine::IParaPhysics | pure virtual |
| ExitPhysics()=0 | ParaEngine::IParaPhysics | pure virtual |
| GetDebugDrawer()=0 | ParaEngine::IParaPhysics | pure virtual |
| GetDebugDrawMode()=0 | ParaEngine::IParaPhysics | pure virtual |
| InitPhysics()=0 | ParaEngine::IParaPhysics | pure virtual |
| RaycastClosestShape(const PARAVECTOR3 &vOrigin, const PARAVECTOR3 &vDirection, DWORD dwType, RayCastHitResult &hit, short dwGroupMask, float fSensorRange)=0 | ParaEngine::IParaPhysics | pure virtual |
| Release()=0 | ParaEngine::IParaPhysics | pure virtual |
| ReleaseActor(IParaPhysicsActor *pActor)=0 | ParaEngine::IParaPhysics | pure virtual |
| ReleaseShape(IParaPhysicsShape *pShape)=0 | ParaEngine::IParaPhysics | pure virtual |
| SetDebugDrawer(IParaDebugDraw *debugDrawer)=0 | ParaEngine::IParaPhysics | pure virtual |
| SetDebugDrawMode(int debugMode)=0 | ParaEngine::IParaPhysics | pure virtual |
| StepSimulation(float fDeltaTime)=0 | ParaEngine::IParaPhysics | pure virtual |
1.8.12