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data structure used when resolving light More...
#include <BlockLightGridBase.h>
Public Member Functions | |
LightBlock (uint16_t x, uint16_t y, uint16_t z, uint8_t lightValue) | |
LightBlock (const Uint16x3 &pos, uint8_t lightValue) | |
Public Attributes | |
Uint16x3 | blockId |
int8_t | brightness |
data structure used when resolving light