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My Project
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a region in global height map based terrain. More...
#include <MetaHeightmap.h>
Public Member Functions | |
| TerrainRegion (const CShapeAABB &aabb) | |
| bounding box in world space | |
| float | getHeightAt (float x, float z) |
| in world coordinate. More... | |
| Vector3 | getCenter () const |
| const CShapeAABB & | getBoundingBox () const |
a region in global height map based terrain.
| float MetaHeightmap::TerrainRegion::getHeightAt | ( | float | x, |
| float | z | ||
| ) |
in world coordinate.
1.8.12