My Project
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a region in global height map based terrain. More...
#include <MetaHeightmap.h>
Public Member Functions | |
TerrainRegion (const CShapeAABB &aabb) | |
bounding box in world space | |
float | getHeightAt (float x, float z) |
in world coordinate. More... | |
Vector3 | getCenter () const |
const CShapeAABB & | getBoundingBox () const |
a region in global height map based terrain.
float MetaHeightmap::TerrainRegion::getHeightAt | ( | float | x, |
float | z | ||
) |
in world coordinate.