My Project
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a list of active RippleItem More...
#include <OceanManager.h>
Public Member Functions | |
void | FrameMove (float fDeltaTime) |
frame move all active particles, removing inactive ones. More... | |
void | ClearAll () |
clear all ripples, called when ocean is disabled. | |
Public Attributes | |
list< RippleItem > | m_ripples |
a list of active RippleItem
void ParaEngine::RippleList::FrameMove | ( | float | fDeltaTime | ) |
frame move all active particles, removing inactive ones.
fDeltaTime |