base class for texture composer using using a render target.
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#include <TextureComposer.h>
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virtual bool | IsAssetAllLoaded () |
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virtual void | OnTaskCompleted () |
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virtual void | DoPaint (CPaintDevice *pd) |
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virtual TextureEntity * | GetTexture () |
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bool | UpdateToStaticTexture (CRenderTarget *pRenderTarget, Color colorKey=0) |
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const std::string & | GetName () const |
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void | SetName (const std::string &val) |
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bool | IsDirty () const |
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void | SetDirty (bool val) |
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void | addref () const |
| add reference count of the object. More...
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bool | delref () const |
| decrease reference count of the object. More...
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int | GetRefCount () const |
| get the reference count
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virtual int | Release () |
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CRefCounted * | AddToAutoReleasePool () |
| addref and releases the ownership sometime soon automatically (usually at the end of the current frame). More...
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base class for texture composer using using a render target.
§ UpdateToStaticTexture()
bool ParaEngine::TextureComposeTask::UpdateToStaticTexture |
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CRenderTarget * |
pRenderTarget, |
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Color |
colorKey = 0 |
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) |
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- Parameters
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colorKey | transparent color key. if 0, it means no color key. |
The documentation for this class was generated from the following files:
- Client/trunk/ParaEngineClient/3dengine/TextureComposer.h
- Client/trunk/ParaEngineClient/3dengine/TextureComposer.cpp