|
My Project
|
ParaFaceTrackingCtrler object: it will allow the biped to always face to a given target or another biped. More...
#include <ParaScriptingCharacter.h>
Public Member Functions | |
| bool | IsValid () |
| check if the object is valid | |
| ParaFaceTrackingCtrler (CFaceTrackingCtrler *pObj) | |
| void | FaceTarget (float x, float y, float z, float fDuration) |
| instruct a character to face a target for a certain duration. More... | |
Public Attributes | |
| CFaceTrackingCtrler * | m_pFaceTrackingCtrler |
ParaFaceTrackingCtrler object: it will allow the biped to always face to a given target or another biped.
| void ParaScripting::ParaFaceTrackingCtrler::FaceTarget | ( | float | x, |
| float | y, | ||
| float | z, | ||
| float | fDuration | ||
| ) |
instruct a character to face a target for a certain duration.
It will smoothly rotate the character neck to face it
| x,y,z | which point in world space to face to |
| fDuration | how many seconds the character should keeps facing the target. Set zero or a negative value to cancel facing previous point. |
1.8.12