My Project
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a single region layer More...
#include <TerrainRegions.h>
Public Member Functions | |
void | LoadFromFile (const char *filename, int nBytesPerPixel=0) |
load from an image file. More... | |
DWORD | GetPixelValue (int x, int y) |
get the value in image. More... | |
int | GetHeight () |
pixels columns | |
int | GetWidth () |
pixels rows | |
const string & | GetFileName () |
get texture file path. More... | |
void | SetFileName (const string &filename) |
set the file name. More... | |
a single region layer
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inline |
get texture file path.
DWORD CRegionLayer::GetPixelValue | ( | int | x, |
int | y | ||
) |
get the value in image.
void CRegionLayer::LoadFromFile | ( | const char * | filename, |
int | nBytesPerPixel = 0 |
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) |
load from an image file.
filename | file name. |
nBytesPerPixel | if 0, the value is read from the filename. for example, if file name ends with "_8bits.png", it is treated as a 1 byte per pixel. |
void CRegionLayer::SetFileName | ( | const string & | filename | ) |
set the file name.