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ParaTerrain::Terrain Member List

This is the complete list of members for ParaTerrain::Terrain, including all inherited members.

AddChildAttributeObject(IAttributeFields *pChild, int nRowIndex=-1, int nColumnIndex=0)ParaEngine::IAttributeFieldsvirtual
AddDynamicField(const std::string &sName, ATTRIBUTE_FIELDTYPE dwType)ParaEngine::IAttributeFieldsvirtual
addref() constParaEngine::CRefCountedinline
AddToAutoReleasePool()ParaEngine::CRefCounted
AllocateTextureCells(int numTextureCellsX, int numTextureCellsY)ParaTerrain::Terrain
ATTRIBUTE_METHOD(IAttributeFields, PrintObject_s) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsinline
ATTRIBUTE_METHOD(IAttributeFields, AddRef_s) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsinline
ATTRIBUTE_METHOD(IAttributeFields, Release_s) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsinline
ATTRIBUTE_METHOD1(Terrain, IsModified_s, bool *) (defined in ParaTerrain::Terrain)ParaTerrain::Terraininline
ATTRIBUTE_METHOD1(Terrain, SetModified_s, bool) (defined in ParaTerrain::Terrain)ParaTerrain::Terraininline
ATTRIBUTE_METHOD1(Terrain, IsEmpty_s, bool *) (defined in ParaTerrain::Terrain)ParaTerrain::Terraininline
ATTRIBUTE_METHOD1(Terrain, GetSize_s, float *) (defined in ParaTerrain::Terrain)ParaTerrain::Terraininline
ATTRIBUTE_METHOD1(Terrain, GetOnloadScript_s, const char **) (defined in ParaTerrain::Terrain)ParaTerrain::Terraininline
ATTRIBUTE_METHOD1(Terrain, GetTerrainElevFile_s, const char **) (defined in ParaTerrain::Terrain)ParaTerrain::Terraininline
ATTRIBUTE_METHOD1(Terrain, GetTerrainConfigFile_s, const char **) (defined in ParaTerrain::Terrain)ParaTerrain::Terraininline
ATTRIBUTE_METHOD1(Terrain, GetTerrainBaseTextureFile_s, const char **) (defined in ParaTerrain::Terrain)ParaTerrain::Terraininline
ATTRIBUTE_METHOD1(Terrain, SetTerrainBaseTextureFile_s, const char *) (defined in ParaTerrain::Terrain)ParaTerrain::Terraininline
ATTRIBUTE_METHOD1(Terrain, GetTerrainCommonTextureFile_s, const char **) (defined in ParaTerrain::Terrain)ParaTerrain::Terraininline
ATTRIBUTE_METHOD1(Terrain, SetTerrainCommonTextureFile_s, const char *) (defined in ParaTerrain::Terrain)ParaTerrain::Terraininline
ATTRIBUTE_METHOD1(Terrain, GetNumOfRegions_s, int *) (defined in ParaTerrain::Terrain)ParaTerrain::Terraininline
ATTRIBUTE_METHOD1(Terrain, GetCurrentRegionIndex_s, int *) (defined in ParaTerrain::Terrain)ParaTerrain::Terraininline
ATTRIBUTE_METHOD1(Terrain, SetCurrentRegionIndex_s, int) (defined in ParaTerrain::Terrain)ParaTerrain::Terraininline
ATTRIBUTE_METHOD1(Terrain, GetCurrentRegionName_s, const char **) (defined in ParaTerrain::Terrain)ParaTerrain::Terraininline
ATTRIBUTE_METHOD1(Terrain, SetCurrentRegionName_s, const char *) (defined in ParaTerrain::Terrain)ParaTerrain::Terraininline
ATTRIBUTE_METHOD1(Terrain, GetCurrentRegionFilepath_s, const char **) (defined in ParaTerrain::Terrain)ParaTerrain::Terraininline
ATTRIBUTE_METHOD1(Terrain, SetCurrentRegionFilepath_s, const char *) (defined in ParaTerrain::Terrain)ParaTerrain::Terraininline
ATTRIBUTE_METHOD1(IAttributeFields, GetName_s, const char **) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsinline
ATTRIBUTE_METHOD1(IAttributeFields, SetName_s, const char *) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsinline
ATTRIBUTE_METHOD1(IAttributeFields, GetRefCount_s, int *) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsinline
ATTRIBUTE_METHOD1(IAttributeFields, SetTime_s, int) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsinline
ATTRIBUTE_METHOD1(IAttributeFields, GetTime_s, int *) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsinline
BoxToRenderCoordinate(CShapeBox &cuboid) constParaTerrain::Terrain
BuildGeoMipmapBlocks() (defined in ParaTerrain::Terrain)ParaTerrain::Terrain
BuildGeoMipmapBuffer() (defined in ParaTerrain::Terrain)ParaTerrain::Terrain
Cleanup()ParaTerrain::Terrain
Clone(IObject *obj) constParaEngine::IObjectvirtual
Clone() constParaEngine::IObjectvirtual
CreateAttributeClass()ParaEngine::IAttributeFieldsprotectedvirtual
CreateGetRegions()ParaTerrain::Terrain
CreateHoleMap(BYTE *pHoleData=NULL, int nLength=0)ParaTerrain::Terrain
CRefCounted() (defined in ParaEngine::CRefCounted)ParaEngine::CRefCountedprotected
CuboidInFogRadius(const CShapeBox &cuboid) constParaTerrain::Terrain
CuboidInFrustum(const CShapeBox &cuboid) constParaTerrain::Terrain
DeleteDeviceObjects()ParaTerrain::Terrain
delref() constParaEngine::CRefCountedinline
DigCrater(float centerX, float centerY, float radius, int textureId=-1) (defined in ParaTerrain::Terrain)ParaTerrain::Terrain
Equals(const IObject *obj) constParaEngine::IObjectvirtual
GenerateTerrainNormal(bool bForceRegenerate=false)ParaTerrain::Terrainprotected
GenerateTexture(int widthTexels, int heightTexels, const char *szGeneratorName)ParaTerrain::Terrain
GenerateTexture(int widthTexels, int heightTexels, TextureGenerator *pGenerator)ParaTerrain::Terrain
GetAttributeClass()ParaEngine::IAttributeFields
GetAttributeClassDescription()ParaTerrain::Terraininlinevirtual
GetAttributeClassID()ParaTerrain::Terraininlinevirtual
GetAttributeClassID_s(IAttributeFields *cls, int *p1) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsinlinestatic
GetAttributeClassName()ParaTerrain::Terraininlinevirtual
GetAttributeClassName_s(IAttributeFields *cls, const char **p1) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsinlinestatic
GetBaseTextureHeight()ParaTerrain::Terrain
GetBaseTextureWidth()ParaTerrain::Terrain
GetBoundingBoxes(vector< CShapeAABB > &boxes, const Matrix4 *modelView, const CShapeFrustum &frustum, int nMaxBoxesNum=1024, int nSmallestBoxStride=4)ParaTerrain::Terrain
GetBoundingBoxW()ParaTerrain::Terrain
GetBoxToEyeMatrics(const CShapeBox &cuboid) constParaTerrain::Terrain
GetChildAttributeColumnCount()ParaEngine::IAttributeFieldsvirtual
GetChildAttributeObject(int nRowIndex, int nColumnIndex=0) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsvirtual
GetChildAttributeObject(const std::string &sName)ParaEngine::IAttributeFieldsvirtual
GetChildAttributeObjectCount(int nColumnIndex=0)ParaEngine::IAttributeFieldsvirtual
GetCommonTexture() constParaTerrain::Terrain
GetCuboidFogSide(const CShapeBox &cuboid) constParaTerrain::Terrain
GetCurrentRegionFilepath()ParaTerrain::Terrain
GetCurrentRegionIndex()ParaTerrain::Terrain
GetCurrentRegionName()ParaTerrain::Terrain
GetDefaultBaseLayerMask()ParaTerrain::Terrain
GetDetailTextureRepeats()ParaTerrain::Terrain
GetDetailThreshold() constParaTerrain::Terrain
GetDynamicAttributes(bool bCreateIfNotExist=false) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsprotectedvirtual
GetDynamicField(const std::string &sName)ParaEngine::IAttributeFieldsvirtual
GetDynamicField(int nIndex)ParaEngine::IAttributeFieldsvirtual
GetDynamicFieldCount()ParaEngine::IAttributeFieldsvirtual
GetDynamicFieldNameByIndex(int nIndex)ParaEngine::IAttributeFieldsvirtual
GetElevation(float x, float y) constParaTerrain::Terrain
GetElevation(int index) constParaTerrain::Terrain
GetElevationW(float x, float y) constParaTerrain::Terrain
GetHeight() constParaTerrain::Terrain
GetHeightVertices() constParaTerrain::Terrain
GetHighResTexCord(int nIndex, float &u, float &v)ParaTerrain::Terraininline
GetHighResTextureRadius()ParaTerrain::Terrain
GetIdentifier() (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsvirtual
GetLatticePosition(int &x, int &y)ParaTerrain::Terrain
GetLowestVisibleHeight()ParaTerrain::Terrain
GetLowResTexCord(int nIndex, float &u, float &v)ParaTerrain::Terraininline
GetMaskBits(int textureCellX, int textureCellY, int detailIndex, int &maskWidth, int &maskHeight)ParaTerrain::Terrain
GetMaskFile(string &sMaskFile, const string &sConfigFile)ParaTerrain::Terrain
GetMaxElevation() constParaTerrain::Terrain
GetMaximumVisibleBlockSize() (defined in ParaTerrain::Terrain)ParaTerrain::Terrain
GetNormal(float x, float y, float &normalX, float &normalY, float &normalZ) constParaTerrain::Terrain
GetNormalW(float x, float y, float &normalX, float &normalY, float &normalZ) constParaTerrain::Terrain
GetNumberOfTextureTilesHeight() constParaTerrain::Terrain
GetNumberOfTextureTilesWidth() constParaTerrain::Terrain
GetNumberOfVertices() constParaTerrain::Terrain
GetNumOfRegions()ParaTerrain::Terrain
GetOffsetX() constParaTerrain::Terrain
GetOffsetY() constParaTerrain::Terrain
GetOnloadScript()ParaTerrain::Terrain
GetRefCount() constParaEngine::CRefCountedinline
GetRegions()ParaTerrain::Terrain
GetRegionValue(const string &sLayerName, float x, float y)ParaTerrain::Terrain
GetRegionValueW(const string &sLayerName, float x, float y)ParaTerrain::Terrain
GetRenderReport()ParaTerrain::Terrain
GetTerrainBaseTextureFile()ParaTerrain::Terraininline
GetTerrainCommonTextureFile()ParaTerrain::Terraininline
GetTerrainConfigFile()ParaTerrain::Terraininline
GetTerrainElevFile()ParaTerrain::Terrain
GetTexCord(int nIndex, float &lowU, float &lowV, float &detailU, float &detailV)ParaTerrain::Terraininline
GetTextureCell(int index)ParaTerrain::Terrain
GetTextureCell(int textureCellX, int textureCellY)ParaTerrain::Terrain
GetTextureCellW(float x, float y)ParaTerrain::Terrain
GetTextureCoordinates(float x, float y, int &textureCellX, int &textureCellY, float &texU, float &texV) constParaTerrain::Terrain
GetTextureIDbyPoint(float x, float y, float &tileX, float &tileY)ParaTerrain::Terrain
GetTextureSet()ParaTerrain::Terrain
GetTextureTileHeight() constParaTerrain::Terrain
GetTextureTileWidth() constParaTerrain::Terrain
GetTime()ParaEngine::IAttributeFieldsvirtual
GetType() const (defined in ParaEngine::IObject)ParaEngine::IObjectinlinevirtual
GetValidationMessage()ParaEngine::IAttributeFieldsinlinevirtual
GetVertex(float x, float y) constParaTerrain::Terrain
GetVertexElevation(int index) constParaTerrain::Terrain
GetVertexInfo(int idx, uint32 bitMask, uint8 bitOffset) (defined in ParaTerrain::Terrain)ParaTerrain::Terrain
GetVertexSpacing() constParaTerrain::Terrain
GetVertexW(float x, float y) constParaTerrain::Terrain
GetVertices(float centerX, float centerY, float radius, std::vector< TerrainVertex > &vertices) (defined in ParaTerrain::Terrain)ParaTerrain::Terrain
GetWeakReference()ParaEngine::IObject
GetWidth() constParaTerrain::Terrain
GetWidthVertices() constParaTerrain::Terrain
IAttributeFields(void) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFields
InitDeviceObjects()ParaTerrain::Terrain
InstallFields(CAttributeClass *pClass, bool bOverride)ParaTerrain::Terrainvirtual
IntersectRay(float startX, float startY, float startZ, float dirX, float dirY, float dirZ, float &intersectX, float &intersectY, float &intersectZ, float fMaxDistance=INFINITY)ParaTerrain::Terrain
IntersectRay(float startX, float startY, float startZ, float dirX, float dirY, float dirZ, float &intersectX, float &intersectY, float &intersectZ, int &textureCellX, int &textureCellY, float &texU, float &texV, float fMaxDistance=INFINITY)ParaTerrain::Terrain
IntersectRayW(float startX, float startY, float startZ, float dirX, float dirY, float dirZ, float &intersectX, float &intersectY, float &intersectZ, float fMaxDistance=INFINITY)ParaTerrain::Terrain
InvalidateDeviceObjects()ParaTerrain::Terrain
InvokeEditor(int nFieldID, const string &sParameters)ParaTerrain::Terrainvirtual
ParaEngine::IAttributeFields::InvokeEditor(int nFieldID, const std::string &sParameters)ParaEngine::IAttributeFieldsinlinevirtual
IsEmpty()ParaTerrain::Terrain
IsHole(float x, float y)ParaTerrain::Terrain
IsHoleW(float x, float y)ParaTerrain::Terrain
IsModified()ParaTerrain::Terrainvirtual
IsModified(DWORD dwModifiedBits)ParaTerrain::Terrain
IsMultiTextureSupported() constParaTerrain::Terrain
IsWalkable(float x, float y) const (defined in ParaTerrain::Terrain)ParaTerrain::Terrain
IsWalkable(float x, float y, Vector3 &oNormal) const (defined in ParaTerrain::Terrain)ParaTerrain::Terrain
IsWalkableW(float x, float y) const (defined in ParaTerrain::Terrain)ParaTerrain::Terrain
LoadDynamicFieldsFromString(const std::string &input)ParaEngine::IAttributeFieldsvirtual
Loader (defined in ParaTerrain::Terrain)ParaTerrain::Terrainfriend
LoadFromConfigFile(const char *sFileName, float fSize=0, const char *relativePath=NULL)ParaTerrain::Terrain
LoadMaskFromDisk(bool bForceReload=false)ParaTerrain::Terrain
m_pDetailedTextureFactoryParaTerrain::Terrain
m_refcount (defined in ParaEngine::CRefCounted)ParaEngine::CRefCountedmutableprotected
m_useGeoMipmap (defined in ParaTerrain::Terrain)ParaTerrain::Terrain
m_weak_reference (defined in ParaEngine::IObject)ParaEngine::IObjectprotected
ModelViewMatrixChanged()ParaTerrain::Terrain
NormalizeMask(int textureCellX, int textureCellY, int detailIndex, bool bReload=true)ParaTerrain::Terrain
OnLoad()ParaTerrain::Terrain
OpenWithDefaultEditor(const char *sFilename, bool bWaitOnReturn=false)ParaEngine::IAttributeFieldsstatic
Paint(ParaEngine::TextureEntity *detailTexture, float brushRadius, float brushIntensity, float maxIntensity, bool erase, float x, float y)ParaTerrain::Terrain
Paint(int detailTextureIndex, float brushRadius, float brushIntensity, float maxIntensity, bool erase, float x, float y) (defined in ParaTerrain::Terrain)ParaTerrain::Terrain
Pick(int screenX, int screenY, float &pickedX, float &pickedY, float &pickedZ) constParaTerrain::Terrain
Pick(int screenX, int screenY, float &pickedX, float &pickedY, float &pickedZ, int &textureCellX, int &textureCellY, float &texU, float &texV) constParaTerrain::Terrain
PrintObject()ParaEngine::IAttributeFields
ProcessObjectEvent(const ObjectEvent &event)ParaEngine::IObjectinlinevirtual
QueryObject(int nObjectType)ParaEngine::IAttributeFieldsvirtual
QueryObjectByName(const std::string &sObjectType)ParaEngine::IAttributeFieldsvirtual
Read(char *szFilename)ParaTerrain::Terrain
ReadMaskFile(CParaFile &fileMask)ParaTerrain::Terrain
RebuildRenderBuffer()ParaTerrain::Terrain
RecalcGeometry(int index1, int index2)ParaTerrain::Terrain
RecalcGeometry()ParaTerrain::Terrain
RecalcNormal(float x, float y)ParaTerrain::Terrain
RecalcNormal(int vertexIndex)ParaTerrain::Terrain
ref() constParaTerrain::Terraininline
RefreshTerrainInfo() (defined in ParaTerrain::Terrain)ParaTerrain::Terrain
RegisterDefaultGenerators()ParaTerrain::Terrainstatic
RegisterTextureGenerator(std::string name, TextureGenerator *pGenerator)ParaTerrain::Terrainstatic
Release() (defined in ParaEngine::CRefCounted)ParaEngine::CRefCountedvirtual
ReloadMask(int textureCellX, int textureCellY, int detailIndex)ParaTerrain::Terrain
RemoveAllDynamicFields()ParaEngine::IAttributeFieldsvirtual
Render()ParaTerrain::Terrain
RenderGeoMipmap() (defined in ParaTerrain::Terrain)ParaTerrain::Terrain
RepairCracks()ParaTerrain::Terrain
ResetField(int nFieldID)ParaEngine::IAttributeFieldsinlinevirtual
ResizeTextureMaskWidth(int nWidth)ParaTerrain::Terrain
s_HighResTexCordsParaTerrain::Terrainstatic
s_LowResTexCordsParaTerrain::Terrainstatic
SaveConfig(const string &filePath)ParaTerrain::Terrain
SaveDetailTexture(const string &filePath)ParaTerrain::Terrain
SaveDynamicFieldsToString(std::string &output)ParaEngine::IAttributeFieldsvirtual
SaveElevation(const string &filePath)ParaTerrain::Terrain
SaveToFile(const char *filename=NULL)ParaTerrain::Terrain
SetAllElevations(const float *pElevations, int elevWidth, int elevHeight, float fTerrainSize, float elevationScale=1.0f)ParaTerrain::Terrain
SetBaseTexture(const string &filename, int numTextureCellsX=8, int numTextureCellsY=8)ParaTerrain::Terrain
SetBlockLod(int indexX, int indexY, int level, GeoMipmapChunkType chunkType) (defined in ParaTerrain::Terrain)ParaTerrain::Terrain
SetCommonTexture(const uint8 *pImage, int width, int height)ParaTerrain::Terrain
SetCommonTexture(const char *fileName)ParaTerrain::Terrain
SetCommonTexture(Texture *pTexture)ParaTerrain::Terrain
SetCurrentRegionFilepath(const string &filename)ParaTerrain::Terrain
SetCurrentRegionIndex(int nRegion)ParaTerrain::Terrain
SetCurrentRegionName(const string &name)ParaTerrain::Terrain
SetDetailTextureRepeats(float repeats)ParaTerrain::Terrain
SetDetailThreshold(float threshold)ParaTerrain::Terrain
SetDynamicField(const std::string &sName, const CVariable &value)ParaEngine::IAttributeFieldsvirtual
SetEditorMode(bool enable) (defined in ParaTerrain::Terrain)ParaTerrain::Terrain
SetHighResTextureRadius(float radius)ParaTerrain::Terrain
SetHole(float x, float y, bool bIsHold)ParaTerrain::Terrain
SetHoleLocal(float x, float y, bool bIsHold)ParaTerrain::Terrain
SetHoleScale(int nHoleScale)ParaTerrain::Terrain
SetIdentifier(const std::string &sID) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsvirtual
SetLatticePosition(int x, int y)ParaTerrain::Terrain
SetLowestVisibleHeight(float fHeight)ParaTerrain::Terrain
SetMaximumVisibleBlockSize(int stride)ParaTerrain::Terrain
SetModified(bool bIsModified, DWORD dwModifiedBits)ParaTerrain::Terrain
SetModified(bool bIsModified)ParaTerrain::Terrainvirtual
SetOffset(float x, float y)ParaTerrain::Terrain
SetSharedIB(ParaIndexBuffer ib) (defined in ParaTerrain::Terrain)ParaTerrain::Terraininline
SetSharedIndexInfoGroup(GeoMipmapIndicesGroup *geoMipmapIndicesGroup) (defined in ParaTerrain::Terrain)ParaTerrain::Terraininline
SetTerrainBaseTextureFile(const string &str) (defined in ParaTerrain::Terrain)ParaTerrain::Terrain
SetTerrainCommonTextureFile(const string &str) (defined in ParaTerrain::Terrain)ParaTerrain::Terrain
SetTerrainInfoData(const uint32 *pInfoData, int width) (defined in ParaTerrain::Terrain)ParaTerrain::Terrain
SetTexture(const uint8 *pTextureImage, int width, int height)ParaTerrain::Terrain
SetTextureCell(int index, TextureCell *pCell)ParaTerrain::Terrain
SetTextureFactory(TextureFactory *pFactory)ParaTerrain::Terrain
SetTextureSet(TextureSet *pTextureSet)ParaTerrain::Terrain
SetTime(int nTime) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsvirtual
SetVertexElevation(int index, float newElevation, bool recalculate_geometry=true)ParaTerrain::Terrain
SetVertexElevation(float x, float y, float newElevation)ParaTerrain::Terrain
SetVertexInfo(int idx, uint32 data, uint32 bitMask, uint32 bitOffset) (defined in ParaTerrain::Terrain)ParaTerrain::Terrain
SetVisibleDataMask(uint32 mask, uint8 bitOffset) (defined in ParaTerrain::Terrain)ParaTerrain::Terrain
StaticInitUV(int nWidthVertices, int nNumberOfTextureTiles, int nDetailTextureRepeats)ParaTerrain::Terrainstatic
SwitchLodStyle(bool useGeoMipmap, ParaIndexBuffer pSharedIndices, GeoMipmapIndicesGroup *geoMipmapIndicesGroup) (defined in ParaTerrain::Terrain)ParaTerrain::Terrain
Terrain()ParaTerrain::Terrain
Terrain(const float *pElevations, int elevWidth, int elevHeight, const uint8 *pTextureImage, int textureWidth, int textureHeight, const uint8 *pDetailTextureImage, int detailWidth, int detailHeight, float vertexSpacing, float elevationScale, int maxNumTriangles, float offsetX=0.0f, float offsetY=0.0f)ParaTerrain::Terrain
Terrain(int widthVertices, int heightVertices, float vertexSpacing, int maxNumTriangles)ParaTerrain::Terrain
Terrain(int maxNumTriangles, float offsetX, float offsetY)ParaTerrain::Terrain
TerrainBlock (defined in ParaTerrain::Terrain)ParaTerrain::Terrainfriend
TerrainBuffer (defined in ParaTerrain::Terrain)ParaTerrain::Terrainfriend
TerrainLattice (defined in ParaTerrain::Terrain)ParaTerrain::Terrainfriend
Tessellate()ParaTerrain::Terrain
TessellateGeoMipmap()ParaTerrain::Terrain
TextureSet (defined in ParaTerrain::Terrain)ParaTerrain::Terrainfriend
ToString() const (defined in ParaEngine::IObject)ParaEngine::IObjectvirtual
Triangle (defined in ParaTerrain::Terrain)ParaTerrain::Terrainfriend
TriangleFan (defined in ParaTerrain::Terrain)ParaTerrain::Terrainfriend
TriangleStrip (defined in ParaTerrain::Terrain)ParaTerrain::Terrainfriend
unref() constParaTerrain::Terraininline
UpdateHoles()ParaTerrain::Terrain
ValidateFields()ParaEngine::IAttributeFieldsinlinevirtual
WeakPtr_type typedef (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFields
Write(char *szFilename)ParaTerrain::Terrain
WriteRawElevations(const char *szFilename)ParaTerrain::Terrain
WriteRawTextures(const char *szTerrainName)ParaTerrain::Terrain
~CRefCounted() (defined in ParaEngine::CRefCounted)ParaEngine::CRefCountedprotectedvirtual
~IAttributeFields(void) (defined in ParaEngine::IAttributeFields)ParaEngine::IAttributeFieldsvirtual
~IObject() (defined in ParaEngine::IObject)ParaEngine::IObjectprotectedvirtual
~Terrain() (defined in ParaTerrain::Terrain)ParaTerrain::Terrain