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a globally unique name of a NPL file name instance. More...
#include <NPLCommon.h>
Public Member Functions | |
NPLFileName (const char *filename) | |
create the NPL file name object from a string. More... | |
void | SetRelativePath (const char *sPath, int nCount=-1) |
set the relaive_Path More... | |
string | ToString () |
convert to string of the following format [(sRuntimeStateName|gl)][sNID:]sRelativePath[] | |
void | ToString (string &output) |
void | FromString (const char *filename) |
reset from string More... | |
Public Attributes | |
string | sRuntimeStateName |
the runtime state name that the file belongs to. More... | |
string | sNID |
the NPL runtime server ID that the file belongs to. More... | |
string | sRelativePath |
the relative file path of the NPL file in the Runtime's file system. More... | |
string | sDNSServerName |
the DNS file name. More... | |
a globally unique name of a NPL file name instance.
The string format of an NPL file name is like below. [(sRuntimeStateName|gl)][sNID:]sRelativePath[]
NPLFileName::NPLFileName | ( | const char * | filename | ) |
create the NPL file name object from a string.
The string is of the following file format
filename | [(sRuntimeStateName|gl)][sNID:]sRelativePath[] the following is a list of all valid file name combinations: "user001@paraengine.com:script/hello.lua" – a file of user001 in its default gaming thread "(world1)server001@paraengine.com:script/hello.lua" – a file of server001 in its thread world1 "(worker1)script/hello.lua" – a local file in the thread worker1 "(gl)script/hello.lua" – a glia (local) file in the current runtime state's thread "script/hello.lua" – a file in the current thread. For a single threaded application, this is usually enough. |
void NPLFileName::FromString | ( | const char * | filename | ) |
reset from string
get the activation type
get namespace, skip windows folder like "e:\\temp"
get relative path
get relative path
get DNS server name
void NPLFileName::SetRelativePath | ( | const char * | sPath, |
int | nCount = -1 |
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set the relaive_Path
sPath | where the path string is. |
nCount | the number of characters to copy from sPath. If this is negative. the whole sPath will be read. |
string NPL::NPLFileName::sDNSServerName |
the DNS file name.
this is a global server where the sNID can be authenticated and converted to IP/port. if empty, it first defaults to the server part of sNID, if that is empty too, default to the current one in the local runtime environment. we rarely need to explicitly specify DNS server.
string NPL::NPLFileName::sNID |
the NPL runtime server ID that the file belongs to.
It usually represents a network endpoint (IP/port). However, instead of using IP address "192.168.0.111/60001", we usually use email like addresses, like "1001@paraengine.com" the email address will latter be resolved to IP/port. if empty, it means the local runtime environment. Specially, "all@local" means all remote NIDs connecting to this local machine.
string NPL::NPLFileName::sRelativePath |
the relative file path of the NPL file in the Runtime's file system.
it uses forward slashes such as "script/sample.lua" if empty, it defaults to "script/empty.lua"
string NPL::NPLFileName::sRuntimeStateName |
the runtime state name that the file belongs to.
It usually specifies which thread the file instance is running in. If empty or "gl", it means the current or default runtime state. It must be a string with only alphabetic letters.