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| Keyframe (const char *anim, float x, float y, float z, float facing, float duration) |
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string | sAnimation |
| object will always walk to the position (vPos), during which time (sAnimation) is played. More...
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Vector3 | vPos |
| position of the biped when this frame ends
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float | fFacing |
| facing of the biped when this frame ends
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float | fDuration |
| time (in seconds) within which this frame must end, and proceed to the next one in the list
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§ sAnimation
string ParaEngine::AITask_MovieTrack::Keyframe::sAnimation |
object will always walk to the position (vPos), during which time (sAnimation) is played.
if the animation is does not contain a speed, then the biped must first walk there with the default walk animation and play (sAnimation) til the time (fDuration) is up. animation of the biped to play in this frame.
The documentation for this struct was generated from the following files:
- Client/trunk/ParaEngineClient/3dengine/AITasks.h
- Client/trunk/ParaEngineClient/3dengine/AITasks.cpp