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ParaEngine::ActiveBiped Struct Reference

It holds any information that is perceived by a Active Biped object including himself. More...

#include <IEnvironmentSim.h>

Classes

struct  PerceivedBiped
 

Public Member Functions

 ActiveBiped (CBipedObject *b)
 

Public Attributes

CBipedObjectpBiped
 the biped scene object.
 
CTerrainTilepTerrain
 tile that tells most exactly where the object is in the scene the terrain in which the biped is in
 
list< CBaseObject * > listCollisionPairs
 object list that collide with this biped. It can be solid object or other bipeds.
 
list< PerceivedBiped * > listPerceptibleBipeds
 object list that this biped could see or perceive. More...
 

Detailed Description

It holds any information that is perceived by a Active Biped object including himself.

This is one of the major product that environment simulator produces for each living bipeds.

Member Data Documentation

§ listPerceptibleBipeds

list<PerceivedBiped*> ParaEngine::ActiveBiped::listPerceptibleBipeds

object list that this biped could see or perceive.

this includes all object that is in the perceptive radius.


The documentation for this struct was generated from the following file: