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It holds any information that is perceived by a Active Biped object including himself. More...
#include <IEnvironmentSim.h>
Classes | |
struct | PerceivedBiped |
Public Member Functions | |
ActiveBiped (CBipedObject *b) | |
Public Attributes | |
CBipedObject * | pBiped |
the biped scene object. | |
CTerrainTile * | pTerrain |
tile that tells most exactly where the object is in the scene the terrain in which the biped is in | |
list< CBaseObject * > | listCollisionPairs |
object list that collide with this biped. It can be solid object or other bipeds. | |
list< PerceivedBiped * > | listPerceptibleBipeds |
object list that this biped could see or perceive. More... | |
It holds any information that is perceived by a Active Biped object including himself.
This is one of the major product that environment simulator produces for each living bipeds.
list<PerceivedBiped*> ParaEngine::ActiveBiped::listPerceptibleBipeds |
object list that this biped could see or perceive.
this includes all object that is in the perceptive radius.