My Project
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Animation instance that each mdx object owns. More...
#include <MdxAnimInstance.h>
Public Member Functions | |
AnimInstance () | |
void | ShowMesh (BOOL bShow, int nIndex) |
Public Attributes | |
int | nCurrentAnim |
int | nNextAnim |
-1 to use the default one | |
int | currentFrame |
int | blendingAnim |
int | blendingFrame |
float | blendingFactor |
DWORD | dwShowMeshes |
bit field, the lowest bits is the first mesh, default to 0xffffffff | |
Animation instance that each mdx object owns.
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inline |
show all by default