My Project
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it is represent a shape that can be used to create various actors in the scene. More...
#include <ParaPhysicsWorld.h>
Public Member Functions | |
BulletPhysicsActor (btRigidBody *pActor) | |
virtual void * | GetUserData () |
get user data associated with the shape | |
virtual void | SetUserData (void *pData) |
virtual void * | get () |
return pointer to the low level physics engine shape object. | |
virtual void | Release () |
Public Attributes | |
btRigidBody * | m_pActor |
pointer to the low level physics engine actor(rigid body). | |
void * | m_pUserData |
keep some user data here | |
it is represent a shape that can be used to create various actors in the scene.