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ParaEngine::BulletPhysicsActor Struct Reference

it is represent a shape that can be used to create various actors in the scene. More...

#include <ParaPhysicsWorld.h>

Inheritance diagram for ParaEngine::BulletPhysicsActor:
ParaEngine::IParaPhysicsActor

Public Member Functions

 BulletPhysicsActor (btRigidBody *pActor)
 
virtual void * GetUserData ()
 get user data associated with the shape
 
virtual void SetUserData (void *pData)
 
virtual void * get ()
 return pointer to the low level physics engine shape object.
 
virtual void Release ()
 

Public Attributes

btRigidBody * m_pActor
 pointer to the low level physics engine actor(rigid body).
 
void * m_pUserData
 keep some user data here
 

Detailed Description

it is represent a shape that can be used to create various actors in the scene.


The documentation for this struct was generated from the following files: