|
|
void | addLayer (const char *fn, int region, int layer, DWORD dwColor=0xffffffff) |
| |
| const string & | GetCacheFileName () |
| | the cached file name is created from the concatenated string of component.names. More...
|
| |
|
void | Reset () |
| | reset all
|
| |
| void | compose (asset_ptr< TextureEntity > &tex, CharModelInstance *pCharInst) |
| | build the synthesized texture, and save the result into the tex texture entity More...
|
| |
§ compose()
build the synthesized texture, and save the result into the tex texture entity
- Parameters
-
| tex | pointer to the texture |
§ GetCacheFileName()
| const string & CharTexture::GetCacheFileName |
( |
| ) |
|
the cached file name is created from the concatenated string of component.names.
The documentation for this struct was generated from the following files:
- Client/trunk/ParaEngineClient/3dengine/CustomCharCommon.h
- Client/trunk/ParaEngineClient/3dengine/CustomCharCommon.cpp