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ParaEngine::CharTexture Struct Reference

Public Member Functions

void addLayer (const char *fn, int region, int layer, DWORD dwColor=0xffffffff)
 
const string & GetCacheFileName ()
 the cached file name is created from the concatenated string of component.names. More...
 
void Reset ()
 reset all
 
void compose (asset_ptr< TextureEntity > &tex, CharModelInstance *pCharInst)
 build the synthesized texture, and save the result into the tex texture entity More...
 

Public Attributes

std::vector< CharTextureComponentcomponents
 

Member Function Documentation

§ compose()

void CharTexture::compose ( asset_ptr< TextureEntity > &  tex,
CharModelInstance pCharInst 
)

build the synthesized texture, and save the result into the tex texture entity

Parameters
texpointer to the texture

§ GetCacheFileName()

const string & CharTexture::GetCacheFileName ( )

the cached file name is created from the concatenated string of component.names.


The documentation for this struct was generated from the following files: