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ParaEngine::EffectKey Struct Reference

the missile and magic effect movie key frame. More...

#include <KeyFrame.h>

Public Member Functions

 EffectKey (int effectid, const string &target)
 
 EffectKey (int effectid, const char *target)
 

Public Attributes

int nEffectID
 effect ID in the effect database
 
string sTarget
 target name, it can a global biped name or <AttachmentID>. More...
 

Detailed Description

the missile and magic effect movie key frame.

Member Data Documentation

§ sTarget

string ParaEngine::EffectKey::sTarget

target name, it can a global biped name or <AttachmentID>.

For more information, please see the ParaCharacter::CastEffect();


The documentation for this struct was generated from the following files: