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My Project
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the missile and magic effect movie key frame. More...
#include <KeyFrame.h>
Public Member Functions | |
| EffectKey (int effectid, const string &target) | |
| EffectKey (int effectid, const char *target) | |
Public Attributes | |
| int | nEffectID |
| effect ID in the effect database | |
| string | sTarget |
| target name, it can a global biped name or <AttachmentID>. More... | |
the missile and magic effect movie key frame.
| string ParaEngine::EffectKey::sTarget |
target name, it can a global biped name or <AttachmentID>.
For more information, please see the ParaCharacter::CastEffect();
1.8.12