My Project
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the missile and magic effect movie key frame. More...
#include <KeyFrame.h>
Public Member Functions | |
EffectKey (int effectid, const string &target) | |
EffectKey (int effectid, const char *target) | |
Public Attributes | |
int | nEffectID |
effect ID in the effect database | |
string | sTarget |
target name, it can a global biped name or <AttachmentID>. More... | |
the missile and magic effect movie key frame.
string ParaEngine::EffectKey::sTarget |
target name, it can a global biped name or <AttachmentID>.
For more information, please see the ParaCharacter::CastEffect();