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ParaEngine::GreaterPostRenderObj_ByOrder< Type > Struct Template Reference

first sort from large to small by render importance and if render importance are same from near camera to far from camera. More...

#include <SceneState.h>

Public Member Functions

bool operator() (const Type &_Left, const Type &_Right) const
 

Detailed Description

template<class Type>
struct ParaEngine::GreaterPostRenderObj_ByOrder< Type >

first sort from large to small by render importance and if render importance are same from near camera to far from camera.


The documentation for this struct was generated from the following file: