My Project
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it is represent a shape that can be used to create various actors in the scene. More...
#include <IParaPhysics.h>
Public Member Functions | |
virtual void * | GetUserData ()=0 |
get user data associated with the shape | |
virtual void | SetUserData (void *pData)=0 |
virtual void * | get ()=0 |
return pointer to the low level physics engine shape object. | |
virtual void | Release ()=0 |
it is represent a shape that can be used to create various actors in the scene.