My Project
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One material + render operation. More...
#include <modelheaders.h>
Public Member Functions | |
void | SetVertexStart (int32 nStart) |
int32 | GetVertexStart () |
Public Attributes | |
uint16 | id |
uint16 | d2 |
uint16 | vstart |
uint16 | vcount |
uint16 | istart |
uint16 | icount |
union { | |
struct { | |
uint16 d3 | |
uint16 d4 | |
} | |
int32 m_nVertexStart | |
}; | |
uint16 | d5 |
uint16 | d6 |
Vector3 | v |
One material + render operation.