My Project
|
Struct: ParaAudio_3DCUE. More...
#include <AudioEngine.h>
Public Attributes | |
bool | bActive |
true if playing, false if stopped for garbage collection | |
IXACTCue * | pCue |
pointer to the cue instance | |
Vector3 | vEmitterPosition |
position of the emitter | |
string | strKeyName |
identity of a 3D cue instance this may be the name of the object in ParaEngine or the script defined name | |
Struct: ParaAudio_3DCUE.
ParaAudio_3DCUE structure holds the information needed in the 3D sound rendering, include the cue instance, identity key and the emitter position.