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Struct: ParaAudio_3DCUE. More...
#include <AudioEngine.h>
Public Attributes | |
| bool | bActive |
| true if playing, false if stopped for garbage collection | |
| IXACTCue * | pCue |
| pointer to the cue instance | |
| Vector3 | vEmitterPosition |
| position of the emitter | |
| string | strKeyName |
| identity of a 3D cue instance this may be the name of the object in ParaEngine or the script defined name | |
Struct: ParaAudio_3DCUE.
ParaAudio_3DCUE structure holds the information needed in the 3D sound rendering, include the cue instance, identity key and the emitter position.
1.8.12