My Project
Public Attributes | List of all members
ParaEngine::ParaAudio_3DCUE Struct Reference

Struct: ParaAudio_3DCUE. More...

#include <AudioEngine.h>

Public Attributes

bool bActive
 true if playing, false if stopped for garbage collection
 
IXACTCue * pCue
 pointer to the cue instance
 
Vector3 vEmitterPosition
 position of the emitter
 
string strKeyName
 identity of a 3D cue instance this may be the name of the object in ParaEngine or the script defined name
 

Detailed Description

Struct: ParaAudio_3DCUE.

ParaAudio_3DCUE structure holds the information needed in the 3D sound rendering, include the cue instance, identity key and the emitter position.


The documentation for this struct was generated from the following file: